GURPS Mage:
the Ascension
®
Name: Annebelle Bethany Nature: Survivor Concept: Pulp-Action/Comp RPG Heroine
Player: Innocentia Splendia Demeanor: Rebel Mentor: Paul Beakley
Chronicle: Light in the Darkness Tradition: Children of Ether Cabal: Guardians of Confusion
Description:
Apparent age: 20Her current White Wolf Version [here for history: “Exact” Translation of the Original WOD version in Gurps system.] [Deadlands 2094 version

Appearance: Extremely Hot Blonde (Natural Platinum), right out of a comic book or Video game. Curvy Blonde with blue eyes, (typically) garbed in “Lara Croftish/Indiana Jonesish” active wear with utility belt in the field. Bethany stands 5'9" tall with a eye catching 38DD-22-35 figure (which always seems to still give her a negative disguise modifier, even in LA.[Last Action Hero ref][thus the need to use Arcane a good deal])

[information on her blood type is not available]

    Attributes
 10   ST   Thrust: 1d6-2  ; Swing 1d6
 16   DX   Base Speed:7.25; Move / Dodge: 7   ; Parry (BSword) 7-
 19   IQ   Will: 21-      ;  Fright Check: 21-; Sense Rolls:  20-
 13   HT   Hit Points: 13 ;  Parry: Brawling 10-

  LBs     Level of Encumbrance  Move/yds   Quintessence:   3
 20     No Encumbrance         7         Paradox     :   0
 40     Light Encumbrance      6
 60     Medium Encumbrance     5
120     Heavy Encumbrance      4
200     X-Heavy Encumbrance    3 
Advantages
 5  Alertness
 5  Animal Empathy
15  Appearance: Beautiful
     [+2/+4 RCN]
30  Arcane (+3) (+3 Stealth)
85  Arete (+5) [max skill 16-]
45  Avatar (+3)
15  Awareness
20  Chantry (+2)
 5  Charisma  [+1 RCN]
10  Common Sense
 0  Dynamic
52  Forces (+3)
25  Immune to the Delirium
15  Intuition
52  Life (+3)
 5  Mage Destiny (completed)
72  Matter (+4)
32  Mind (+2)
30  Node (+3)
52  Prime (+3)
10  Spirit Empathy
12  Spirit (+1)
 0  Status: Magi +1
 8  Strong Will (+2)
40  Talisman
25  Werewolf Companion
DisAdvantages
-10  Code of Honor (Hero's) (-2)
 -5  Code of Honor (the Protocols)
-10  Curious (-2)
- 8  Enemy (hateful Wraith) (on 6-,
      unknown but formidable
-30  Enemy: Technocracy
      very stubborn & nasty
-15  Lecherousness
-10  Overconfidence
-10  Secret (Background) (-2)
-10  Sense of Duty (sister
      Mages & Friends)
 -5  Stubbornness
-15  Weirdness Magnet

 Quirks 
 -1  "I'm not paranoid, I'm just still alive."
 -1  Dresses like Lara Croft on the job
 -1  Calls her best Tricorder “Felix”
     (after the cat)
 -1  Collects MP3s (on Felix) of all
     songs about & containing “Magic”
     (& the Matrix)
 -1  Fan of Rob Zombie & other Dark Metal
      songs
 -1  Her casual clothes makes B. Spears
     look over clad
 -1  Wears thigh high boots (6" heels)
 -1  Catch Phrase: I'm a Scientist!
 -1  Collects Comic Books, RPGS and Anime
     related material (it gives her Ideas...)
 -1  Calls the real world, the "Skinlands" way
     too often, while alternating between "Spirit"
     and "Dimensional Science" nomenclature.
 -1  Is becoming very interested in the work her
     Great-GreatGrandfather did as part of Dr.
     Frankenstein's team.....
 
Physical Skills
 15-  2.0  Acrobatics (p/h)
 15-  0.5  Brawling (p/e)
 16-  2.0  Broadsword (p/a)
 14-  0.5  Climbing (p/a)
 14-  0.5  Dancing (p/a)
 16-  1.5  Driving (Auto)(p/a)
 15-  0.5  Fast Draw (Pistol)(p/e)
 15-  0.5  Fast Draw (Sword)(p/e)
 14-  0.5  Free Fall (p/a)
 17-  0.5  Guns (Pistol)(p/e)==
 15-  0.5  Jumping (p/e)
 15-  0.5  Knife (p/e)
 18-  0.5  Stealth (p/a)=+
 15-  0.5  Swimming (p/e)
 14-  0.5  Zero G Manuevers(p/a)

 [Arcane +3 = +3 Stealth]
 ** Appearance Beautiful = +2 / +4 RCN
    Charisma +1          = +1
    for included +3 or +5 bonus on
    marked social Skills
==  includes IQ bonus
=+  includes Arcane bonus
 *** Arete skill limited to lesser of
     "Will"  or  ("Arete level" + 11)

   Rotes  (MA/H)
 18-  2.0  Pulse of The Electro Stream
 19-  4.0  Spontaneous Material Construction
 17-  1.0  Uther's Butchered Visage
 18-  2.0  Veil of Invisibilty

   Included Packages
  Ascension Mage
  Sons of Ether

 Points
 260    Attributes
 665    Advantages
-128    Disadvantages
 -10    Quirks
  49    Skills    
 836    Total
Mental Skills
 17-  0.5  Abacus (m/a)
 17-  0.0  Animal Handling (Dogs/wolves)(m/h)
 15-  0.0  Area Knowledge (Colorado) (m/e)
 15-  0.0  Area Knowledge (USA) (m/e)
 20-  2.0  Area Knowledge: The Umbra
 16-  2.0  Arete (s/vh) ***
 14-  0.0  Armory (Guns) (m/a)
 16-  0.5  Artist (m/h)
 16-  0.5  Chemistry (m/h)
 18-  0.5  Computer Operation (m/e)
 16-  0.5  Computer Programming (m/h)
 15-  0.0  Criminology (m/a)
 17-  1.0  Diagnosis (m/h)
 18-  0.0  Diplomacy (m/h) [**]
 17-  1.0  Electronics (m/h)
 17-  1.0  Engineer (Electronics)(m/h)
 16-  0.5  Enigmas (m/h)
 19-  0.0  Fast-Talk (m/a)[**]
 19-  1.0  First Aid (m/e)
 17-  0.5  Hidden Lore (Wraiths
           / Spirits) (m/a)
 18-  1.0  Hidden Lore (Garou)(m/a)
 13-  0.0  History (m/h)
 19-  0.0  Language (English)(M/NL)
 17-  0.5  Language (French) (m/a)
 17-  0.5  Language (Garou) (m/a)
 17-  0.5  Language (German) (m/a)
 19-  2.0  Language (Latin) (m/a)
 19-  4.0  Mathematics (m/h)
 17-  0.5  Mechanic (Small Devices)(m/a)
 15-  0.5  Meditation (m/vh)
 18-  1.0  Occultism (m/a)
 18-  1.0  Occultism (Vampire) (m/a)
 18-  2.0  Physician (m/h)
 16-  0.5  Physics (m/h)
 15-  0.5  Physiology (m/vh)
 17-  0.5  Research (m/a)
 16-  1.0  Ritual Magic (Science !!!)(m/vh)
 23-  0.5  Savoir-Faire (m/e)[**]
 22-  0.5  Streetwise (m/a) [**]
 16-  1.0  Surgery (m/VH)
 14-  0.0  Survival (woodland)(m/a)
 17-  0.5  Survival (Umbra) (m/a)
 17-  0.5  Tracking (m/a)
 17-  0.5  Vacc Suit (m/a)

Notes
Translation into GURPS from White Wolf system.
This version doesn't have the dependents, the first online version had due to the WW style campaign she was later run in. This version is also a little more rounded, not quite the strange, exact book translation.

Doing college credit at a Robotics Lab at 16, she “awakened” at age 17 when she realized the lab techs & Scientists were rewriting reality as they (the Technocracy Iteration-X) saw fit...... So much for MIT.

New name, New place, Very New clothing style (down with Geek wear), “Annebelle Bethany” tries to avoid the Technocracy while becoming an Action Heroine. (They say those violent video games will warp you).

Due to the changes in her life since her awakening, Bethany now 20, has had to use a different name or two past her birth name. Annebelle Bethany is the name she used when she first met Auturo & Lina, so that is the name on her character sheet and the name they know her by.

In this parallel she investigates something just as dangerous... the energy potentials found in undead blood... [Did you notice they have loose Quintessence in their blood?] [But how to study it without them becoming aware of it...a subject aware of observation will act differently... the act of observation can alter the studied subject...and I don't want to meet an aware Vampire... would you?]

Once living in her own small house, one nobody with any modern day common sense would want.. Right under several Electrical Towers and crossed power lines...horrible Static and raised cancer fears for anyone else.
This manmade static disguises a relic of earth's power.. a small nodal point.. was it made by man's efforts or was man lead to hide it by forces unknown?
Unfortunately attacked and drained of power [will it recover? Unknown, but Annebelle still pays the taxes on it just in case] by one of her enemies (who looks worse for wear on the Wraith side of the mirror).

Current Locale: somewhere vaguely claimed as far as Texas & North Carolina (depending on the occasion), a node in a national forest or some such declaimer; no park rangers have ever been seen (probably eaten by the Guardian Trees *g*). Living in a new chantry / cabin in the woods, in prime Garou territory. Nice Neighbors - good at supplying vension for the table. Current allies include: Lina Frost White, Jason (ahrwoo!) White, Tech, Sarah, Eve etc from the Cabin in the Woods (The Guardians of Confusion).

[CHr: Sept 2001] Update on Chicago area house post Martial Law there... still no Quintessence and a bunch of notices from the local housing board about the over-grown grass. Oh, and Annebelle makes some Great poison - still potent months later [long after the antidote decayed away]. And we STILL don't know what the wraith's name in the skinlands was. {“and I didn't get any points in WOD for an enemy that almost killed all of us.”- pout} [And since when does Arcane affect the "bearer"? Does this mean I can work so hard to hide that even I can't find a poison trap I made? And have to fumble to figure what I supposedly used?]

* Destiny: supposedly fulfilled... I helped save the life of a Goddess of Life (aren't other realms fun?!) at the cost of the life of ‘Bear’ the appointed guardian of Earth...[aka Arturis?] oy Vey... remember kids... don't try this at home. Also a revealed truth.. (“Politics = Theology”)

** Artifact: a variable with Annebelle...low currently because of the trade / gift of three ‘Super Sharp Knives’ to a certain wyld spirit during Arete Quest for Level 5 ! ! !.... [but I have the Video and it is Hot!!!]. As for Felix being considered in that rank? (Device or Wonder) [Sept 2001 for Annebelle: Arete 5 and Perception 3 - misc skills]

*** Avatar: For a long time at level 2 due to the same device that created the 6th great Maelstrom and destroyed the 2nd version of the city of Enoch, it has been finally restored - a result of the many trips to the Pulse I have taken.  The splintered fragments have (painfully) finally healed - restoring my lost 3rd level. Hoo Hah!!!
  [July 19, 2002 PLr - Oct 9, 2001 CHr]

Nota Bene: certain Reaction based skills are high due to the Advantages: "Appearance:Beautiful" & "Charisma" "GR:Reaction" mods being included. [Cops_oo.gdf] Reduce these skills by 2 vs Hetero Females. [Charisma works on everything even if looks don't]

Arete Increased in Play Jan 2002 [Sept 2001 character]
Perception increased in Play Feb 19, 2002 [Sept 2001 character] - level 3 Perception boosts translated GURPS IQ by 1 (to 19)
Spirit sphere added May 07, 2002 [Sept 2001 character]
Medical knowledges & Cosmology & Vamp/Garou lore - May 23, 2002 [Sept 27, 2001]
Prime 3 - July 2002 [Oct 8, 2001]
Avatar Restoration - July 2002 [Oct 9, 2001]
Mind 2 - July 24, 2002 [Oct 11, 2001]


Link to an excerpt from a report by an agent of the Infernal Powers. Or to another world [Deadlands 2094 AD ] - showing the value of a good guide when travelling the Umbra....

    Standard Spell Foci [may not needed at my level of Arete, but sure more fun & “scientific”]
  • PRIME - Sound maker Tricorder [it works for me](my favorite one is named Felix *)(or necklace)
  • MATTER - Small rock hammer (as used by gemologists & geologists & Geomancers Oh My)(or necklace)
  • FORCES - Compact with hinged Mirror & Mirror combo (or necklace)
  • LIFE - Tricorder (Felix * preferably)(aspirin for healing)(or necklace)
  • Mind - Tricorder or Mirror (or necklace) [Psionics for personal use]
  • Spirit - Tricorder or Mirror (or necklace) (newest sphere) - all those years of Awareness and those too many trips to the Shadowlands add up. [Of course I am still sane. I'm a scientist!]
  • [* Doesn't Everyone Anthromorphize their Tricorder?]
Alternate Spell Focus is the golden necklace of the Spheres, a necklace whose medallion bears the 9 symbols of the traditional spheres (or is it 10 symbols now?).

GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.
Available for GCA use and Abuse : this version of Annebelle Bethany's GCA file.

Back to the Vortex Visit the File Vault Look at her current White Wolf Version Translated to Deadlands Another world's Guidelines a (Photo) Sensitive Artist type Lois Vellas Check out the Latest Updates and additions to the website. Outside Game Links page. World of Darkness section

Innocentia Splendia   -   Azurian Scribe and Scholar of the Arcane - January 17; Sept 14; Oct 14, 2001 CE / 2754 AUC = Jan 29, Feb 11/22 / April 06/ June 03 / July 24 / Aug 07, 2002 CE / 2755 AUC
[http://members.fortunecity.com/azurian/bethany_gurps.html]
Back to the Top | Back to the Vortex / Main page | Website opening page
[Sept 2001 char time]
Due to a recent agreement made with a being of power; I am honor bound to announce and declare that Lilith (she of the early times and bearing amidst others the titular honor of being considered the first Verbena) has returned from the realms of time and shadow to press forth certain claims of hers......
all those who would heed should listen and prepare.