Anthony James Corelli AKA  "Casket" Corelli  US Marshal
former Army Special Forces-Delta Force member former LAPD Sgt. now Deputy US Marshal - Justice Dept.
Point of reference: Game date July/August 1989 (April 2001 play date)
Race: Human  DOB:07/20/60 place of Birth: California. US Citzen with no criminal record
Current Occupation: Federal Agent; rank=Chief detective US Marshal's office - Dept of Justice.
Height: 6' Weight: 190 lbs Hair: brown Eyes: Brown as played by Mel Gibson or Bruce Willis
30pts.   ST   13  Thrust:   1d6   Swing:   2d6-1
60pts.   DX   15  Basic Speed: 7.25   Move: 7    Swim: 1
60pts.   IQ   15  Karate Parry: [(2/3 22) + CR]  = 15-
45pts.   HT   14  Karate Punch: thrust-2 +(1/5 K)
                        = 1d-2+4=1d6+2; K Kick: (T+4)=2d6+1
PT  Advantages:
10  Ambidextrous
15  Combat Reflexes
10  Danger Sense
 5  Double Jointed
10  High Pain Threshold
10  Immunity to Disease
 4  Language Talent +2
30  Luck: Extrardinary
10  Night Vision
 5  Rapid Healing
45  Sharpshooter
25  Toughness Level 2
10  Legal Enforcement Powers
15  Patron: "Dept of Justice"
 1  Reputation +2:"Gets the Job
    done"(Administration &
    Supervisors 7-)
 PT    DisAdvantages
 -10 Bad Temper!
 -30 Bloodlust (Self Control roll 5-)
 -15 Code of Honor: Delta Force
 -10 Comp Behavior: Patrols while off-duty
 -5  Compulsive Carousing
 -10 delusion: I am Above the LAW
 -18 Enemy (Dark Forces)[6-]
 -60 Enemy: Organized Crime (& Terrorists
      etc.)12-
 -20 Extremely Hazardous Duty
 -30 Impulsiveness (SC: 5-)
 -5  Intolerance: Criminals
 -45 Lecherousness (Self Control Roll 5-)
 -15 ON the EDGE!!!!(14+ fails
       Automatically)
 -10 Phobia: Insects (mild)
 -10 Poverty: Struggling (wealth x 1/2
 -7  Reputation -3:(Brutal Cop) (-3 Rcn)
      Criminals, their contacts, Good Guys
      all the time.
 -4  Reputation -3:(Gets partners killed)
     Cops / their friends/family on 10-
 -20 Secret("I can Neither comfirm
    or deny that Senator....
    Committee...")
 -15 Sense of Duty: USA/Good Guys/Justice Dept
 -15 Sense of Duty: Friends & Family

Atributes: 195 Sub-Total: +746.0 Advantages: 210 DisAdvantages: -354.0 Skills: 341.0 Quirks: -006.0 Sub Total :+746.0+ Final Total: + 376 +
Quirks (for -1 each) Sleeps/lives in Second chance Std vest; Never does own reports; Sleeps with his guns; dislikes other bullies; Sarcastic Wit; Always goes for the Eyes in a kill.
Skills
Physical Skills      ptCost Level  Notes
 Karate   (p/h)       32      21-
 Judo     (p/h)       32      21-
Knife:Main gauche(p/a)1       14-
Staff/Spear (p/h)     1       13-
    -------Maneuvers--------
Arm Lock/Wrist lock   4  [A]  25- (Judo)
Body Language(m/H)   0.5      12-
Disarm                6  [H]  25-
Grappling Parry       6        *
Kicking               1  [H]  20-

Fast Draw - Clip   (p/e)0.5   15-
Fast Draw - Grenade(p/e)0.5   15-
  "  Pistol/lt Auto(p/e) 32   24-
Fast Draw - Knife  (p/e)0.5   15-
  " Rifle/Shotgun  (p/e)0.5   15-
Fast Draw - Slug   (p/e)0.5   15-

Guns/TL7: Rifle(p/e)32        25-
Guns/TL7: Pistol    16        24- (Dft:-4)
Guns/TL7: Shotgun   12        25- (Dft:-2)
Guns/TL7: Lt. Auto  16        24- (Dft:-4)
Guns/TL7: Machine Pistol 20   24- (Dft:-5)
Guns/TL7: Lt. Anti Tank  12   24- (Dft:-3)
Guns/TL7: Grenade Launcher12  24- (Dft:-3)

Speed-load: Clip (p/e)  0.5   14-
Speed-load: Grenade(p/e)0.5   14-
Speed-Load: Slug (p/e)  0.5   14-

Acrobatics (p/h)      4       15-
Climbing (p/a)        2       18-
Escape (p/h)          4       18-
Stealth (p/a)         2       15-
Swimming (p/e)       0.5      14-
Throwing (p/h)        4       15-
Skiing (p/h)          1       13-
Sports: Pool(p/a)     2       15-
Parachuting (p/e)    0.5      14-

Boating (p/a)        0.5      13-
Driving:Locomotive(p/a)0.5    13-
 " Tracked Vehicles(p/a)1     14-
 " Wheeled Vehicles(p/a)1     14-
Motorcycle (p/e)      1       15-
Piloting: Fixed Wing(p/a)1    14-
  "   Rotary Wing (p/a)1      14-
Powerboat (p/a)      0.5      13-
Carousing (p/a[HT])   2       14-
 Mental Skills         PtCost Level
Acting (m/a)            0.5    13-
Administration (m/a)    0.5    13-
Area Knowledge: L.A.(m/e)0.5   14-
Armory: firearms  (m/a)  1     14-
Camouflage (m/e)         1     15-
Criminology (m/a)        2     15-
Demolition (m/a)         1     14-
Detect Lies (m/h)       0.5    12-
Elect. Ops Commo (m/a)   1     14-
Engineer Combat (m/h)   0.5    12-
E. O. Disposal (m/a)     1     14-
First Aid (m/e)(TL7)    0.5    14-
Forward Observer(m/a)    1     14-
Intelligence Analysis(m/a)2    15-
Interrogation (m/a)      2     15-
Intimidation (m/a)       2     15-
Law Enforcement (m/a)   0.5    13-
Leadership (m/a)         1     14-
Linguistics (m/VH)       1     14-
Lockpicking (m/a)        1     14-
Mechanic(m/a)(DJ bonus) 0.5    16-
Navigation (m/h)        0.5    12-
    " Aerial (m/h)       2     14-
NBC Warfare (m/a)       0.5    13-
No-Landing Extraction    1     14- (m/a)
Occultism (m/a)         0.5    13-
Orienteering (m/a)       2     15-
Photography (m/a)        1     14-
Savoir Faire-Military(m/e)0.5  14-
Scrounging (m/e)        0.5    14-
Scuba (m/a)             0.5    13-
Seamanship (m/e)        0.5    14-
Seduction (HT based)(m/a)4     15-
Streetwise (m/a)         4     16-
Survivial: Arctic (m/a) 0.5    13-
   "       Desert (m/a) 0.5    13-
   "       Jungle (m/a) 0.5    13-
   "     Mountain (m/a)  2     15-
Tactics(m/h) BSpeed+2   14     20-
Tactics: Aeriel (m/h)    4     20-
Teaching  (m/a)         0.5    13-
Tracking  (m/a)         0.5    13-
Traps m/a) TL7           1     14-
Zen Shooting (m/vh)     12     16-

Anthony "Casket" Corelli's gca file


Languages known by Anthony Corelli Vietnamese 1/2 15- Russian 1/2 15- Spanish 1/2 15- Chinese (Mandarin) 1/2 15- Chinese (Cantonese) 1/2 15- Japanese (w/ kanji script) 1/2 15- French 1/2 15- Italian 1/2 15- Arabic (modern) 1/2 15- American English (Native) 0 17-
Notes:
DOB: 07/20/1960 AD, Born in Calfornia. Once in Army Spec. Ops, then not asked to re-up (despite some classified episodes or because of them)[Too Gung Ho even for them?], he became a LAPD officer (rising to the rank of Sgt.), before odd events placed him in the care of the US Marshal's Service. Specifically Dr. Val Stratford's Taskforce on Organized Crime.

Karate Parry = 15-
Karate Punch = TH-2 + (1/5 Karate) = 1d6+2
Karate Kick = Th +4 = 2d6+1


Information compiled via the F.O.I.A. by Innocentia Splendia - Azurian Scribe and Scholar of the Arcane. [April 23, 2754 AUC]

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