Name: | Amanda Darieux / Genieve le Croix / the Cat / Breaker of Hearts | ||||
Race: | Immortal | Player: | Innocentia Splendia (referee) | ||
Description: | as played by actress Elizabeth Ward Gracen in the series 1992 [setting 1930's Europe]. Black hair, shoulder length. |
Attributes 11 ST Thrust: 1d6-1; Swing: 1d6+1 Amanda's GCA file 15 DX Speed: 7; Move: 7; Dodge: 8- 13 IQ Vision(and other sense) roll: 14-; WILL: 14- 13 HT Hit Points: 13; Fatigue: 11; Swim: 1 yd/s LBs Encumbrance Level Move 22 No Encumbrance 7 yd/s Fright Check: 16- 44 Light Encumbrance 6 Parry Sword : 13- 66 Medium Encumbrance 5 Parry Karate: 11- 132 Heavy Encumbrance 4 Shield Block: 8- 220 X-Heavy Encumbrance 3 Advantages DisAdvantages 5 Alertness -15 Compulsive Behavior 10 Ally (Current Lover & the (Steal Valuable Things)-3 Eternally Smitten), -5 Compulsive Carousing Frequency: Fairly often -5 Curious (9 or less), Points: 101 to 150 -20 Enemy (Betrayed Ex-Boyfriends / 15 Appearance: Beautiful (+2/+4 RCN) Broken hearted Men)(9 or less) 10 Charisma (+2) Medium Group(6 to 20) 15 Combat Reflexes -20 Enemy (Local Law: Detectives), 2 Contact (Fence in every port), Frequency(9 or less) Medium Business Contact: Effective Group(6 to 20) Skill 15-, Reliability: -5 Enemy (Swindled Victims), Unreliable (effective skill -2) Size: Group(3 to 5 normals) Street Contact: Connected Frequency: Rarely (6 or less) 15 Daredevil -10 Extravagance 5 Double-Jointed -15 Greed 5 Fit -15 Lecherousness 10 High Pain Threshold -10 Overconfidence 4 Language Talent (+2) -5 Selfish 10 Literacy (TL4 and below) -5 Sense of Duty (Close Friends) 15 Luck -15 Weirdness Magnet 4 Strong Will Back to the Top / Back to the Vortex / Main page Immortal Advantages Immortal DisAdvantages 8 Breathe Water -5 Code of Honor (Immortals) 50 Fast Regeneration -30 Enemy (Other Immortals) 50 Immortal Age 1001-1500 -20 Secret (Immortal) 185 Immortal Resurrection -3 Sterile 10 Immunity to Disease 15 Low Profile (+3) Quirks 10 Recovery -1 Always wear expensive clothes (even when 25 Rejuvenation she doesn't really have money for it) 60 The Last -1 Always worried about latest fashions 15 Unaging -1 Flirts a Lot; -1 Loves High Places -1 Loves jewelry; -1 Vain Included Package: Immortal -1 Loves to Explore the Unknown Immortal Powers Immortal Skills 25 Augmentation: Speed (+4) 13- 8.0 Augmentation: Speed (M/VH) 25 Augmentation: ST (+4) 13- 8.0 Augmentation: ST (M/VH) 15 Charge Sword (+3) [1d6+2] 13- 8.0 Charge Sword (M/vh) 25 Immortal_Healing 12- 3.0 Cloak_Weapon (M/VH) 5 The Last (+2) 14- 0.0 The_Last (m/vh) Back to the Top / Back to the Vortex / Main page Physical Skills Mental Skills 15- 4.0 Acrobatics (p/h) 21- 6.0 Acting (m/a) 17- 0.5 Arm or Wrist Lock (ma/a) 18- 0.5 Administration (m/a) 17- 1.0 Black Powder Weapons(p/e) 10- 0.5 Animal Handling (m/h) 17- 4.0 Brawling (p/e) 12- 4.0 Appreciate Beauty(m/vh) 19- 20.0 Broadsword (p/h)[2/3parry] 13- 1.0 Area Know (Area of Operation) 19- 2.0 Carousing (p/a[HT}) 14- 2.0 Area Know (England) (m/e) 18- 2.0 Climbing (p/a) 13- 1.0 Area Know (Europe) (m/e) 16- 2.0 Close Combat (Broadsword) 13- 1.0 Area Know (France) (m/e) 15- 2.0 Dancing (p/a) 13- 1.0 Area Know (Mediterraneon Sea) 13- 0.5 Driving (Auto)(p/a) 13- 1.0 Area Know (Middle East)(m/e) 13- 1.0 Erotic Art (p/h) 13- 1.0 Area Know (Paris) (m/e) 16- 1.0 Escape (p/h) 13- 1.0 Area Know (USA) (m/e) 16- 1.0 Fast-Draw (Broadsword)(p/e) 20- 4.0 Bard (m/a) 15- 0.5 Fast-Draw (Knife) (p/e) 17- 0.5 Courtesan (m/a) 21- 2.0 Feint (Broadsword) (ma/H) 11- 0.5 Criminology (m/a) 13- 0.5 Filch (p/a) 13- 1.0 Cyphering (m/e) 18- 2.0 Guns (Pistol) (p/e) 17- 1.0 Diplomacy (m/h) 17- 1.0 Guns (Rifle) (p/e) 13- 2.0 Disguise (m/a) 15- 4.0 Karate (p/h) 11- 1.0 Electronics 15- 1.0 Motorcycle (p/e) (Security Systems)(m/h) 14- 2.0 Pickpocket (p/h) 14- 4.0 Electronics Operation 14- 1.0 Piloting (prop) (p/a) (Security Equipment)(m/a) 15- 2.0 Riding (Horses) (p/a) 11- 1.0 Enigmas (m/h) 16- 2.0 Shield (p/e) 12- 0.5 First Aid (m/e) 17- 6.0 Shortsword (p/a) 12- 2.0 Forgery (m/h) 20- 2.0 Singing (p/e[HT]) 15- 6.0 Gambling (m/a) 13- 1.0 Skiing (P/h) 12- 1.0 Heraldry (m/a) 15- 4.0 Sleight of Hand (p/h) 11- 1.0 Herbalist (m/h) 15- 4.0 Staff (p/h) 15- 6.0 Hidden Lore 14- 0.5 Starglazing (p/e) (Immortals)(M/a) 17- 8.0 Stealth (p/a) 14- 6.0 History (m/h) 15- 1.0 Swimming (p/e) 12- 4.0 History (Esoteric)(m/h) 16- 4.0 Wrestling (p/a) 14- 3.5 Holdout (m/a) 17- 0.5 Leadership (m/a) Some Languages Spoken 12- 1.0 Linguistics (m/vh) by miss Amanda 11- 0.5 Lip Reading (m/a) 15- 1.0 Lang (Arabic) (m/a) 10- 0.5 Literature (m/h) 14- 0.5 Lang (Chinese) (m/a) 14- 4.0 Lockpicking (m/a) 16- 0.0 Lang (English) (m/nl) 14- 1.0 Make-Up (TL6/7) (m/e) 15- 1.0 Lang (French) (m/a) 11- 1.0 Mathematics (m/h) 15- 1.0 Lang (German) (m/a) 14- 4.0 Merchant (m/a) 15- 1.0 Lang (Italian) (m/a) 12- 2.0 Navigation (m/h) 14- 0.5 Lang (Japanese)(m/a) 13- 2.0 Occultism (m/a) 14- 0.5 Lang (Latin) (m/a) 19- 1.0 Performance (m/a) 14- 0.5 Lang (Mandarim (River))(m/a) 17- 0.5 Politics (m/a) 13- 0.5 Lang (Portuguese)(m/H) 18- 0.5 Savoir-Faire (m/e) 15- 1.0 Lang (Russian) (m/a) 18- 0.5 Savoir-Faire (Dojo)(m/e) 16- 1.0 Lang (Spanish) (m/e) 18- 0.5 Savoir-Faire (Servant)(m/e) 13- 0.5 Lang (Welsh) (m/h) 13- 1.0 Scrounging (m/e) 14- 0.5 Lang (Yiddish) (m/a) 21- 6.0 Sex Appeal (m/a[HT]) 13- 1.0 Shadowing (m/a) Points 20- 4.0 Streetwise (ma) 130 Attributes 12- 1.0 Survival (Temperate 553 Advantages Woodlands) (m/a) 95 Powers 12- 2.0 Tactics (m/h) -203 Disadvantages 14- 2.0 Teamster (m/a) -7 Quirks 11- 0.5 Tracking (m/a) 232.5 Skills 14- 3.5 Traps (m/a) 800.5 Total 12- 1.0 Writing (m/a) Back to the Top / Back to the Vortex / Main page COMBAT and POWER Notes: 19- 20.0 Broadsword (p/h)[2/3parry] Standard Weapons are generally 16- 2.0 Close Combat (Broadsword) Long sword /saber / rapier 17- 4.0 Brawling (p/e) (usually of fine quality) 16- 1.0 Fast-Draw (Broadsword)(p/e) St 11 St 15 (+ Aggro) 15- 0.5 Fast-Draw (Knife) (p/e) Shortsword cut 1d6+1 2d6+2 (+ 1d6+2) 21- 2.0 Feint (Broadsword) (ma/H) imp 1d6-1 1d6+1 (+ 1d6+2) 15- 4.0 Karate (p/h) Saber cut 1d6+1 2d6+1 (+ 1d6+2) 16- 2.0 Shield (p/e) (shortsword skill) imp 1d6 1d6+2 (+ 1d6+2) 17- 6.0 Shortsword (p/a) Thr.Broadsword cut 1d6+2 2d6+2 (+ 1d6+2) 15- 4.0 Staff (p/h) imp 1d6+1 2d6 (+ 1d6+2) 16- 4.0 Wrestling (p/a) Rapier imp 1d6 1d6+2 (+ 1d6+2) Add +1 normal damage for fine quality weapons [1/6 chance of breakage when parrying a much heavier weapon]; for very fine [high tech] +2 normal and no chance in normal parrying of breaking. Charge sword level 3 adds 1d6+2 of Aggrevated damage to any melee weapon attack, which will count against creatures hit only by magic weapons and is considered harder to heal for most WOD style vampires and creatures. | |||||
Back to the Top / Back to the Vortex / Main page Notes This version is designed for 1932 Europe and may not be as High tech as she is in the TV series. For 1990's Amanda, add more points in Electronics (Security Systems) and Computers, and a few more points in Criminology. Note that Amanda can probably breeze through 1930's electronic alarm systems even with an 11-, higher is better as the systems improve. The character of Amanda is copyrighted by and the < a href="http://www.highlander-offical.com/"> HIGHLANDER logo is trademark of Davis/Panzer Productions and Rysher Entertainment and used without their knowledge or consent. This is not meant as an infringement of their copyright etc. so you can't use her without permission in a TV show or Movie *g*.
If you have more ideas for the rest of the cast, write to me: [New Cops_00.gdf (v1.7) & Immortal.gdf (v2.2) files have been used so pts have gone up and levels in GR:Reaction are now right. I added Groups [Social] and [Reaction] to Cops_00.gdf. I was tired of Beauty & Charisma not adding to reaction type skills [Basic has "Charisma Gives (+1 GR:Reaction) but NO Group [Reaction] or [Social]] correctly, but I didn't want them to add to Tactics *g* - Referee Innocentia Splendia] |
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