Name: Mafio Fellini (Silent Mountain)
Race: Human
Player:Dan Taylor [1929+]modded
Description:As Mafio Fellini, he is tall and decently built and very fast on his feet. He has Black Hair and Cold Blue Eyes. Considered Handsome with a fine Italian moutache and very tough.

As Silent Mountain...Very Tough and Deadly, no one has seen his face and lived. After all, how do you look into the face of death and survive?

           Attributes
  17  ST  Thrust: 1d6+2;   Swing: 3d6-1
  16  DX  Base Speed: 7.5 ; Move: 7 ; Dodge: 10-
  14  IQ  Will: 14- ; Sense Rolls 14- Fright Check: 16-
  14  HT  Fatigue 17; Hitpoints: 14; Swim: 1

   LBs  Encumbrance Level    Move/Yards
   34   No Encumbrance           7      PD: 0
   68   Light Encumbrance        6      DR: 2
  102   Medium Encumbrance       5      Karate Parry: 16-
  204   Heavy Encumbrance        4      Block / Tonfa: 13-
  340   X-Heavy Encumbrance      3
Advantages
  20  Administrative Rank(+4)[I.C.E.]
 120  Ally Group (Nine Hands Cutting),
      Allow 100 point Allies
      Freq: (on 15-)
      Large Group(20 to 100)
  15  Appearance: Handsome(+2/+4 RCN)
  15  Blessed by Satan
  15  Combat Reflexes
  15  Enhanced Dodge
  10  Enhanced Parry (All Weapons)
  10  High Pain Threshold
   2  Language Talent
   0  Literacy
  25  Toughness (+2)
  40  Trained by a Master
  14  Unaging (gift),
      Accessibility
      (Small Limitation) (-10%)
  10  Unusual Background:
      Occult/Paranormal
Disadvantages
 -10  Bad Temper
 -10  Bloodlust
 -10  Bully
  -6  Callous
 -10  Code of Honor (Keeps Word
      if freely given)
 -10  Code of Honor (Ninja Clan)
 -15  Duty (Ninja Clan),
      Freq: (15 or less)
  -5  Duty (Santelli Family),
      Freq: (9 or less)
 -20  Enemy (Rival Clans),
      Freq: (6 or less)
      Large Group(20 to 1000),
      Single formidable individual
 -10  Overconfidence
 -30  Secret (Ninja) (-4)

   Quirks
 -1  Doesn't Drink On/Off duty
 -1  Hates any Constantines he meets
PULP - Ice Age Era page / Mafio Fellini's GCA file./Back to the Top / Back to the Vortex / Main page
SKILLS
Physical Skills & Manuevers
 17-  8.0  Acrobatics (p/h)
 13-  6.0  Aggressive Parry (MA/h)
 21-  0.5  Arm or Wrist Lock(ma/a)
 18-  2.0  Back Kick (ma/h)
 22-  2.0  Binding (ma/h)
 12-  2.0  Blind Fighting (ma/vh)
 12-  2.0  Blinding Touch(ma/vh)
 17-  8.0  Blowpipe (p/h)
 14-  0.5  Boating (p/a)
 18-  8.0  Boxing (p/a)
 16-  1.0  Brawling (p/e)
 22-  1.0  Breakfall (ma/a)
 20- 16.0  Breaking Blow (M/H)
 20- 16.0  Climbing (p/a)
 22-  2.0  Disarming (ma/h)
 14-  0.5  Driving (Auto)(p/a)
 16-  1.0  Ear Clap (ma/a)
 20-  1.0  Elbow Strike (ma/a)
 17-  8.0  Escape (p/h)
 18-  1.0  Fast-Draw
           (Shuriken)(p/e)
 23-  4.0  Feint (Karate)(ma/h)
 16-  1.0  Garrote (p/e)
 18-  2.0  Ground Fighting
           (Karate) (ma/h)
 18-  1.0  Guns (Pistol)(p/e)
 18-  1.0  Guns (Rifle)(p/e)
 18-  1.0  Guns (Shotgun)(p/e)
 18-  1.0  Guns (SMG)(p/e)
 15-  0.5  Head Butt
           (in style)(ma/a)
 18-  1.0  Hit Location
           (Karate) (ma/h)
 18-  2.0  Jab (ma/a)
 17-  1.0  Jitte/Sai (p/a)
 20- 20.0  Judo (p/h)
 17-  1.0  Jump Kick (ma/h)
 20- 12.0  Jumping (p/e)
 20- 20.0  Karate (p/h)
 17-  4.0  Katana (p/a)
 21-  1.0  Knee Strike (ma/a)
 16-  1.0  Knife (p/e)
 14-  1.0  Kusari (Weighted
           Chain)(p/h)
 15-  1.0  Main-Gauche (m/a)
 16-  1.0  Motorcycle (p/e)
 16-  4.0  Pickpocket (p/h)
 20- 16.0  Power Blow (m/h)
 18- 12.0  Pressure Points (M/H)
 16- 16.0  Pressure Secrets(M/VH)
 18-  2.0  Riposte (Karate)(ma/h)
 16-  1.0  Roll with Blow (ma/h)
 20- 16.0  Shortsword (p/a)
 20- 20.0  Shuriken (p/h)
 19-  2.0  Spin Kick (ma/h)
 18-  0.5  Stamp Kick (ma/a)
 20- 12.0  Stealth (p/a)
 16-  1.0  Swimming (p/e)
 16-  4.0  Throwing (p/h)
 14-  1.0  Throwing Art (p/h)
 17-  1.0  Tonfa (p/h)
Mental Skills
 19-  4.0  Acting (m/a)
 18-  2.0  Administration (m/a)
 14-  1.0  Area Knowl (Asia)(m/e)
 14-  1.0  Area Knowl (Chicago)(m/e)
 14-  1.0  Area Knowl (Cuba)(m/e)
 16-  4.0  Area Knowl (Japan)(m/e)
 15-  2.0  Area Knowl (USA)(m/e)
 14-  1.0  Camouflage (m/e)
 12-  0.5  Culture Lore (Asia)(m/a)
 13-  1.0  Culture Lore (Japan)(m/a)
 17-  8.0  Demolition (m/a)
 17-  8.0  Disguise (m/a)
 19-  4.0  Fast-Talk (m/a)
 13-  0.5  First Aid (m/e)
 16-  6.0  Holdout (m/a)
 12-  1.0  Hypnotic Hands (m/h)
 16-  8.0  Hypnotism (m/h)
 15-  4.0  Interrogation (m/a)
 16-  5.5  Intimidation (m/a)
 15- 12.0  Invisibility Art (m/vh)
 15-  0.0  Lang (English)(m/nl)
 14-  1.0  Lang (French)(m/a)
 14-  1.0  Lang (German)(m/a)
 16-  4.0  Lang (Italian)(m/a)
 17-  6.0  Lang (Japanese)(m/a)
 15-  1.0  Lang (Spanish)(m/e)
 12-  1.0  Light Walk(m/h)
 17-  8.0  Lockpicking (m/a)
 12-  1.0  Mental Strength (m/h)
 13-  1.0  Ninja Sign Language(m/a)
 16-  8.0  Poisons (m/h)
 17-  0.5  Savoir-Faire (Dojo)(m/e)
 17-  3.0  Shadowing (m/a)
 19-  4.0  Streetwise (m/a)
 15-  6.0  Tactics(m/h)
 16-  4.0  Traps (m/a)

   Included Packages
    Cinematic Ninjutsu
    Ninjutsu

      Points
     250  Attributes
     311  Advantages
    -136  Disadvantages
      -2  Quirks
   396.5  Skills        
   819.5  Total
Notes:
Born June 21, 1901 in NYC of Sicilian born parents, he joined Antonio's crime organization in 1928 (showing no hesitation at the specialty requirement of murdering someone in front of witnesses to prove loyalty). Currently a vice-president of I.C.E. inc. according to his background dossier a strong, rough and tumble guy with some experience breaking heads along the east coast since 1925...

But somebody went to Yokahama to search out hidden training and found his tutor.... in the Clan called "Nine Hands Cutting" [1926+]. They just forgot to tell Antonio....
and Antonio is not of a forgiving nature.
-30 pt secret (ninja's exist - must kill those who find out)

Approximation of Mafio after obtaining "Master" rank in clan before setting out to create "American Ninjas" (not permission to create entire new clan - but to create a special group of non-asian ninjas from children to be raised in the proper way to breed clan loyalty and produce ninjas that can without makeup blend into European cities). To increase his influence and power within the clan, Silent Mountain will make the American/European experience pay, first getting clients/missions approvable by the clan and thereby gain sufficient autonomy to approve jobs on the spot....from "researcher/warrior" to "local field rep" to "Branch Manager"?

    =====Common Killing Equipment=====
  • Poison: Curare Darts & needles in mouth
  • 4 Smoke & 4 Flash Grenades, regular Lockpicks
  • Piano wire garrote in watch and in lining of underwear
  • Cane sword wrapped with 50' of silk rope
  • Caltrops - poisoned
  • Blade boot & cufflinks (poisoned)
  • Belt buckle dagger (poison)
  • 2 - Pin Rings with Paralytic (Knockout) poison
  • More Lockpicks in small case swallowed with string tied to back tooth
  • 2 Throwing Knives in Back Collar
  • 2 " " " Boots
  • 2 " " " Belt

PULP - Ice Age Era page / Mafio Fellini's GCA file./Back to the Top / Back to the Vortex / Main page

GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.
Available for GCA use and Abuse: Mafio Fellini's GCA file.

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Innocentia Splendia   -   Azurian Scribe and Scholar of the Arcane - Feb 19, 2001 CE / 2754 AUC
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