Skills |
11- |
1.0 |
Acrobatic Kick |
14- |
1.0 |
Acrobatics |
10- |
1.0 |
Acting (m/a)** |
15- |
1.0 |
Administration (m/a) |
15- |
1.0 |
Armoury (Bladed weapons)m/a |
15- |
1.0 |
Armoury (Guns)(m/a) |
19- |
1.0 |
Back Kick |
15- |
1.0 |
Boating (p/a) |
16- |
1.0 |
Brawling (p/e) |
15- |
2.0 |
Broadsword (p/h)## |
17- |
2.0 |
Camouflage (m/e) |
16- |
1.0 |
Chess (m/e) |
15- |
1.0 |
Climbing (p/a) |
15- |
1.0 |
Criminology (m/a) |
15- |
1.0 |
Demolition (m/a) |
21- |
1.0 |
Disarming |
15- |
1.0 |
Driving (Locomotives)(p/a) |
15- |
1.0 |
Driving (Tracked Vehicles)(p/a) |
15- |
1.0 |
Driving (Wheeled Vehicles)(p/a) |
20- |
1.0 |
Elbow Strike |
15- |
1.0 |
Electronics Operation (Communication)(m/a) |
14- |
1.0 |
Engineer (Combat) (m/h) |
14- |
1.0 |
Escape (p/h) |
15- |
1.0 |
Explosive Ordnance Disposal (m/a) |
22- |
2.0 |
Feint (Karate) |
19- |
1.0 |
Fighting While Seated (Judo) |
19- |
1.0 |
Fighting While Seated (Karate) |
16- |
1.0 |
First Aid (m/e) |
15- |
1.0 |
Forward Observer (m/a) |
18- |
1.0 |
Guns (Anti-Armor Infantry Weapon)(p/e) |
18- |
1.0 |
Guns (Grenade Launcher)(p/e) |
18- |
1.0 |
Guns (Machine Gun)(p/e) |
18- |
1.0 |
Guns (Pistol)(p/e) |
18- |
1.0 |
Guns (Rifle)(p/e) |
18- |
1.0 |
Guns (Sniper Rifle) (p/e) |
18- |
1.0 |
Hit Location (Karate) |
20- |
1.0 |
Hook Kick |
14- |
1.0 |
Intelligence Analysis (m/h) |
15- |
1.0 |
Interrogation (m/a) |
20- |
20.0 |
Judo (p/h) |
19- |
1.0 |
Jump Kick |
16- |
1.0 |
Jumping (p/e) |
20- |
20.0 |
Karate (p/h) |
20- |
2.0 |
Kicking |
21- |
1.0 |
Knee Strike |
16- |
1.0 |
Knife (p/e) |
15- |
0.5 |
Knife Throwing (p/e) |
12- |
1.0 |
Leadership (m/a)** |
15- |
1.0 |
Mechanic (m/a) |
14- |
1.0 |
Meditation (Realistic) (m/h) |
12- |
2.0 |
Neck Snap |
15- |
1.0 |
No-Landing Extraction (p/a) |
16- |
2.0 |
Occultism (Demonology)(m/a) |
15- |
1.0 |
Orienteering (m/a) |
16- |
1.0 |
Parachuting (p/e) |
15- |
1.0 |
Photography (m/a) |
14- |
1.0 |
Pressure Points (m/h) |
13- |
1.0 |
Roll with Blow |
11- |
1.0 |
Savoir-Faire (Military)(m/e)** |
16- |
1.0 |
Scrounging (m/e) |
20- |
0.5 |
Shin Kick |
15- |
1.0 |
Sign Language (m/a) |
14- |
1.0 |
Skiing (p/h) |
15- |
1.0 |
Spear (p/a) |
20- |
1.0 |
Spin Kick |
15- |
1.0 |
Stealth (p/a) |
16- |
2.0 |
Survival (Desert) (m/a) |
15- |
1.0 |
Survival (Jungle) (m/a) |
15- |
1.0 |
Survival (Mountain)(m/a) |
20- |
1.0 |
Sweeping Kick |
16- |
1.0 |
Swimming (p/e) |
14- |
1.0 |
Tactics (m/h) |
14- |
1.0 |
Tactics (Hand to Hand)(m/h) |
11- |
2.0 |
Teaching (m/a) ** |
16- |
1.0 |
Thrown Weapon (Hand Grenade) (p/e) |
15- |
1.0 |
Tracking (m/a) |
15- |
1.0 |
Traps (m/a) |
** |
|
Social / Interaction skills are reduced by 5 due to
Low Empathy and Emotional Isolation disadvantages except Interrogation / Intimidation |
## |
|
House Rule: Melee skills that are normally P/Avg with
1/2 Parry have a 2/3 parry if taken as P/Hard (Broadsword etc) via Special Training |