Name: | |||
Race: | Human | Agency: | |
Player: |
Description |
Quick PC, balanced for the Justice89 campaign - nonspecific Federal Agency |
Attributes 11 ST Swing=1d6+1, Thrust=1d6-1 15 DX Speed: 7, Move: 8 12 IQ Will: 12-, Senses Roll: 12- 13 HT Fatigue: 11, Hit Points: 13 Dodge: 8, Fright Check: 14- PD - Kelvar vest: 2 ; DR - Kelvar vest: 8 Parry (Karate): 11- ; Block (Tonfa): 10- lbs Encumbrance level Move/Yds 22 No Encumbrance 8 44 Light Encumbrance 7 66 Medium Encumbrance 6 132 Heavy Encumbrance 5 220 X-Heavy Encumbrance 4 Advantages 5 Agency Rank 15 Combat Reflexes 10 Common Sense 10 High Pain Threshold 10 Legal Enforcement Powers (+2) 15 Luck 15 Patron (Federal Govt.) Disadvantages -10 Cannot Harm Innocents -5 Code of Honor -5 Curious -20 Extremely Hazardous Duty -10 Honesty -5 Intolerance (Criminals) -1 Intolerance (Non-Cops) -5 Light Sleeper -5 Nightmares -10 Overconfidence -5 Sense of Duty -5 Stubbornness -15 Weirdness Magnet Quirks -1 _Unused Quirk 1 -1 _Unused Quirk 2 -1 Congenial -1 Imaginative -1 Never Drinks Alone |
Skills 13- 1.0 Acrobatics (p/h) 11- 1.0 Administration (m/a) 12- 1.0 Area Knowledge (m/e) 12- 1.0 Carousing [HT](p/a) 13- 0.5 Climbing (p/a) 12- 1.0 Computer Operation (m/e) 13- 4.0 Criminology (m/a) 12- 4.0 Detect Lies (m/h) 12- 4.0 Diplomacy (m/h) 14- 1.0 Driving (Auto)(p/a) 12- 2.0 Electronics Operation (m/a) 15- 0.5 Fast-Draw (______)(p/e) 12- 1.0 First Aid (m/e) 12- 4.0 Forensics (m/h) 18- 2.0 Guns (Pistols) (p/e) 18- 2.0 Guns (Rifle+Shotgun)(p/e) 12- 0.0 History (Organized Crime)(m/h) 14- 0.5 History (Specialized/Agency)(m/h) 12- 2.0 Holdout (m/a) 12- 2.0 Interrogation (m/a) 12- 2.0 Intimidation (m/a) 15- 4.0 Judo (p/h) 15- 4.0 Karate (p/h) 12- 4.0 Law (m/h) 13- 3.5 Law Enforcement (m/a) 11- 2.0 Mathematics (m/h) 12- 2.0 Mechanic (m/a) 11- 2.0 Psychology (m/h) 12- 2.0 Research (m/a) 12- 2.0 Running [HT](p/h) 12- 1.0 Savoir-Faire (m/e) 12- 2.0 Shadowing (m/a) 14- 0.5 Speed-Load (_____)(p/e) 14- 1.0 Stealth (p/a) 13- 4.0 Streetwise (m/a) 14- 0.5 Swimming (p/e) 12- 4.0 Tactics (m/h) 12- 2.0 Teaching (m/a) 14- 2.0 Tonfa (p/h) 12- 2.0 Writing (m/a) Points 120.00 Attributes 80.00 Advantages -101.00 Disadvantages -5.00 Quirks 81.00 Skills 175.00 Total |
Notes Done without Federal Agent package deals from cops_00.gdf to make it more general. For greater/more selection of skills - you must add some extra disadvantages to pay for them; no skills are really designed to be easily reduced. Patron agency supplies reasonable equipment, assigned per mission; plus personal side arm for agent. [No you can't get a rocket launcher to take home!] | ||
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. | GCA character file | GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved. |
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