GURPS® Justice89 Sample/Generic PC Federal Agent

Name: 
Race: HumanAgency: 
Player: 

Description

Quick PC, balanced for the Justice89 campaign - nonspecific Federal Agency


Attributes
11  ST  Swing=1d6+1, Thrust=1d6-1
15  DX  Speed:    7, Move:        8
12  IQ  Will:   12-, Senses Roll: 12-
13  HT  Fatigue: 11, Hit Points:  13
  Dodge: 8, Fright Check: 14-

PD - Kelvar vest: 2 ; DR - Kelvar vest: 8
Parry (Karate): 11- ; Block (Tonfa): 10-
lbs    Encumbrance level    Move/Yds
    22    No Encumbrance         8
    44    Light Encumbrance      7
    66    Medium Encumbrance     6
   132    Heavy Encumbrance      5
   220    X-Heavy Encumbrance    4

Advantages
 5  Agency Rank
15  Combat Reflexes
10  Common Sense
10  High Pain Threshold
10  Legal Enforcement Powers (+2)
15  Luck
15  Patron (Federal Govt.)

  Disadvantages
-10  Cannot Harm Innocents
 -5  Code of Honor
 -5  Curious
-20  Extremely Hazardous Duty
-10  Honesty
 -5  Intolerance (Criminals)
 -1  Intolerance (Non-Cops)
 -5  Light Sleeper
 -5  Nightmares
-10  Overconfidence
 -5  Sense of Duty
 -5  Stubbornness
-15  Weirdness Magnet

  Quirks
 -1  _Unused Quirk 1
 -1  _Unused Quirk 2
 -1  Congenial
 -1  Imaginative
 -1  Never Drinks Alone
 
    Skills
 13-  1.0  Acrobatics (p/h)
 11-  1.0  Administration (m/a)
 12-  1.0  Area Knowledge (m/e)
 12-  1.0  Carousing [HT](p/a)
 13-  0.5  Climbing (p/a)
 12-  1.0  Computer Operation (m/e)
 13-  4.0  Criminology (m/a)
 12-  4.0  Detect Lies (m/h)
 12-  4.0  Diplomacy (m/h)
 14-  1.0  Driving (Auto)(p/a)
 12-  2.0  Electronics Operation (m/a)
 15-  0.5  Fast-Draw (______)(p/e)
 12-  1.0  First Aid (m/e)
 12-  4.0  Forensics (m/h)
 18-  2.0  Guns (Pistols) (p/e)
 18-  2.0  Guns (Rifle+Shotgun)(p/e)
 12-  0.0  History (Organized Crime)(m/h)
 14-  0.5  History (Specialized/Agency)(m/h)
 12-  2.0  Holdout (m/a)
 12-  2.0  Interrogation (m/a)
 12-  2.0  Intimidation (m/a)
 15-  4.0  Judo (p/h)
 15-  4.0  Karate (p/h)
 12-  4.0  Law (m/h)
 13-  3.5  Law Enforcement (m/a)
 11-  2.0  Mathematics (m/h)
 12-  2.0  Mechanic (m/a)
 11-  2.0  Psychology (m/h)
 12-  2.0  Research (m/a)
 12-  2.0  Running [HT](p/h)
 12-  1.0  Savoir-Faire (m/e)
 12-  2.0  Shadowing (m/a)
 14-  0.5  Speed-Load (_____)(p/e)
 14-  1.0  Stealth (p/a)
 13-  4.0  Streetwise (m/a)
 14-  0.5  Swimming (p/e)
 12-  4.0  Tactics (m/h)
 12-  2.0  Teaching (m/a)
 14-  2.0  Tonfa (p/h)
 12-  2.0  Writing (m/a)

    Points
  120.00  Attributes
   80.00  Advantages
 -101.00  Disadvantages
   -5.00  Quirks
   81.00  Skills       
  175.00  Total

Notes
Done without Federal Agent package deals from cops_00.gdf to make it more general. For greater/more selection of skills - you must add some extra disadvantages to pay for them; no skills are really designed to be easily reduced. Patron agency supplies reasonable equipment, assigned per mission; plus personal side arm for agent. [No you can't get a rocket launcher to take home!]
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GCA character file GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.

Check out the Justice net Archives Justice '89 World Guidelines 1986-1987 Season Team Roster 1987-89 Season New Team Members Other World Characters Visit the World O'Darkness Page
Study the Immortal Truths Back to the Vortex Visit the Wild Wild West Latest Changes to the website. other Azurian noted Links to other websites. the GCA page
  Last updated Feb 20, 2002 - Innocentia Splendia - Azurian Scribe and Scholar of the Arcane.
Visit the Justice89 Campaign home pages at http://members.fortunecity.com/azurian/index.html.....
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