| Name: | |||
| Race: | Human | Agency: | |
| Player: | |||
| Description |
|
Quick PC, balanced for the Justice89 campaign - nonspecific Federal Agency |
Attributes
11 ST Swing=1d6+1, Thrust=1d6-1
15 DX Speed: 7, Move: 8
12 IQ Will: 12-, Senses Roll: 12-
13 HT Fatigue: 11, Hit Points: 13
Dodge: 8, Fright Check: 14-
PD - Kelvar vest: 2 ; DR - Kelvar vest: 8
Parry (Karate): 11- ; Block (Tonfa): 10-
lbs Encumbrance level Move/Yds
22 No Encumbrance 8
44 Light Encumbrance 7
66 Medium Encumbrance 6
132 Heavy Encumbrance 5
220 X-Heavy Encumbrance 4
Advantages
5 Agency Rank
15 Combat Reflexes
10 Common Sense
10 High Pain Threshold
10 Legal Enforcement Powers (+2)
15 Luck
15 Patron (Federal Govt.)
Disadvantages
-10 Cannot Harm Innocents
-5 Code of Honor
-5 Curious
-20 Extremely Hazardous Duty
-10 Honesty
-5 Intolerance (Criminals)
-1 Intolerance (Non-Cops)
-5 Light Sleeper
-5 Nightmares
-10 Overconfidence
-5 Sense of Duty
-5 Stubbornness
-15 Weirdness Magnet
Quirks
-1 _Unused Quirk 1
-1 _Unused Quirk 2
-1 Congenial
-1 Imaginative
-1 Never Drinks Alone
|
Skills
13- 1.0 Acrobatics (p/h)
11- 1.0 Administration (m/a)
12- 1.0 Area Knowledge (m/e)
12- 1.0 Carousing [HT](p/a)
13- 0.5 Climbing (p/a)
12- 1.0 Computer Operation (m/e)
13- 4.0 Criminology (m/a)
12- 4.0 Detect Lies (m/h)
12- 4.0 Diplomacy (m/h)
14- 1.0 Driving (Auto)(p/a)
12- 2.0 Electronics Operation (m/a)
15- 0.5 Fast-Draw (______)(p/e)
12- 1.0 First Aid (m/e)
12- 4.0 Forensics (m/h)
18- 2.0 Guns (Pistols) (p/e)
18- 2.0 Guns (Rifle+Shotgun)(p/e)
12- 0.0 History (Organized Crime)(m/h)
14- 0.5 History (Specialized/Agency)(m/h)
12- 2.0 Holdout (m/a)
12- 2.0 Interrogation (m/a)
12- 2.0 Intimidation (m/a)
15- 4.0 Judo (p/h)
15- 4.0 Karate (p/h)
12- 4.0 Law (m/h)
13- 3.5 Law Enforcement (m/a)
11- 2.0 Mathematics (m/h)
12- 2.0 Mechanic (m/a)
11- 2.0 Psychology (m/h)
12- 2.0 Research (m/a)
12- 2.0 Running [HT](p/h)
12- 1.0 Savoir-Faire (m/e)
12- 2.0 Shadowing (m/a)
14- 0.5 Speed-Load (_____)(p/e)
14- 1.0 Stealth (p/a)
13- 4.0 Streetwise (m/a)
14- 0.5 Swimming (p/e)
12- 4.0 Tactics (m/h)
12- 2.0 Teaching (m/a)
14- 2.0 Tonfa (p/h)
12- 2.0 Writing (m/a)
Points
120.00 Attributes
80.00 Advantages
-101.00 Disadvantages
-5.00 Quirks
81.00 Skills
175.00 Total
|
| Notes Done without Federal Agent package deals from cops_00.gdf to make it more general. For greater/more selection of skills - you must add some extra disadvantages to pay for them; no skills are really designed to be easily reduced. Patron agency supplies reasonable equipment, assigned per mission; plus personal side arm for agent. [No you can't get a rocket launcher to take home!] | ||
|
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. | GCA character file | GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved. |
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