CIA  
  Name:     Dr.  Jonathan Hemlock  -    CIA   assassin
  Race: Human           Player: Andrew S. Paterson
  Description:  as portrayed by Clint Eastwood from the film "the
 Eiger Sanction". Very Nice Very Expensive suit in the European style
 with High Priced bullet resistant  lenses. He is 6'3" with sandy hair
 and icy blue grey eyes, with an apparent age in the mid 30's. Always
 around, yet never smiling as normal humans might. A spendthrift with
 others (to assuage guilt?) he uses the finest/ most costly of any item or
 service.
    Attributes
   13  ST  Thrust: 1d6 ; Swing: 2d-1
   16  DX  Base Speed: 7.25; Move: 7; Dodge: 8
   16  IQ  Vision/Hearing/Taste/Smell Rolls: 16-
   13  HT  Fatigue: 13, Hitpoints: 13; Swim: 0
           Base Will: 16-; Fright Check base: 18-

 LBs        Level            Move/Yds       [PD/DR]
  26     No Encumbrance          8     name(Head), pd(), dr()
  52     Light Encumbrance       7     name(Body), pd(2), dr(14)
  78     Medium Encumbrance      6     name(Arms), pd(1), dr(2)
 156     Heavy Encumbrance       5     name(Legs), pd(1), dr(2)
 260     X-Heavy Encumbrance     4     name(Hands), pd(), dr()
                                       name(Feet), pd(2), dr(3)
 Parry: Karate: 13-                    otherpd(1), otherdr(4)

     Advantages                          Disadvantages 
  5  Appearance: Attractive         -10  Bloodlust
 10  Charisma (+2)                   -6  Callous
 15  Combat Reflexes                -15  Charitable
 15  Danger Sense                   -10  Code of Honor (Assassin) (-2)
 60  Eidetic Memory (+2)             -5  Compulsive Carousing
  5  Hard to Kill                    -5  Compulsive Generosity
 10  High Pain Threshold            -15  Corrupted by the Shadows
 10  Immunity to Disease             -5  Curious
 10  Legal Enforcement Powers (+2)  -20  Destiny (Dark Fate!!!)
  0  Literacy (TL 5+)               -15  Enemy (Terrorists /
  5  Longevity                            Foreign agents) (freq 9-)
 15  Luck                           -30  Enemy (UnGodly Creatures)
  5  Medical License                -10  Extravagance
  5  Rapid Healing                  -20  Extremely Hazardous Duty
  5  Status (+5)                          (Black Bag for the CIA)
 40  Trained by a Master            -15  Greed
 30  Wealth: Very Wealthy (x20)     -10  Impulsiveness
                                     -5  Intolerance (to the
                                         underskilled)
        Points                       -5  Light Sleeper
     220   Attributes               -10  Megalomania
     245   Advantages                -5  Nightmares
    -361   Disadvantages             -5  Odious Per. Habit(Cynical)
      -6   Quirks                   -15  On the Edge
     147   Skills                   -10  Overconfidence
     245   Total                     -5  Pyromania
                                    -15  Sadism
                                    -20  Secret (CIA Black Ops) (-3)
                                     -5  Sense of Duty (Agency)
Quirks:                             -10  Sense of Duty (USA) (-2)
 -1 Alcohol Related: Personality     -5  Sense of Duty: Friends & Family
 Change                             -15  Strong Aura
 -1  Sleepy Drinker                 -15  Voices, Diabolical (-15)
 -1  Always wears Sunglasses         -5  Vow (never leave a team
 -1 Imaginative                           mate behind)
 -1 Never Drinks Alone              -15  Weirdness Magnet
 -1  Staid public persona            -5  Workaholic

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                                    Skills
             Physical                             Mental
  10-  1.0  Acrobatic Kick             15-  0.5  Accounting
  13-  0.5  Acrobatics                 16-  0.5  Acting
  10-  2.0  Aggressive Parry           16-  0.5  Administration
  16-  0.0  Arm or Wrist Lock          15-  0.5  Anthropology
  15-  1.0  Back Kick                  15-  0.5  Archaeology
  14-  0.5  Boating                    18-  1.0  Area Knowledge
  14-  0.5  Body Control                       (Europe/Asia 1980's)
  16-  2.0  Boxing (p/a)               17-  0.5  Area Knowledge (USA)
  17-  0.5  Breakfall                  16-  0.5  Armoury (Guns)
  17-  1.5  Breaking Blow              17-  1.0  Aviation (TL)
  14-  0.5  Broadsword (P/H)(2/3P)     17-  0.5  Camouflage
  11-  0.5  Carousing                  16-  0.5  Bartender
  15-  1.0  Climbing (p/a)             14-  0.5  Biochemistry
   9-  0.5  Close Combat (Broadsword)  15-  0.5  Body Language
  16-  1.0  Close Combat (Knife)       15-  0.5  Chemistry
  14-  0.0  Close Combat (Main-Gauche) 17-  3.0  Computer Instrusion
  16-  0.0  Disarming                  18-  1.0  Computer Operation
  15-  1.0  Driving (Automobile)(p/a)  17-  1.5  Computer Programming
  14-  0.5  Driving (Limosine)         18-  1.5  Criminology
  15-  1.0  Dual-Weapon Attack         17-  0.5  Criminology (Assassins
             (Main-gauche)                        & Terrorists)
  17-  0.5  Elbow Strike               17-  0.5  Criminology (Narcotics)
  13-  0.5  Escape                     15-  0.5  Cryptanalysis
  16-  0.5  Fast-Draw (Magazine)       16-  1.0  Cryptanalysis (TL)
  16-  0.5  Fast-Draw (Pistol)         16-  0.5  Demolition
  16-  0.5  Fast-Draw (sword)          15-  0.5  Detect Lies
  15-  1.0  Feint (Broadsword)         15-  0.5  Diagnosis
  18-  0.0  Feint (Karate)             15-  0.5  Diplomacy
  17-  0.0  Feint (Katana)             16-  0.5  Disguise
  16-  0.0  Feint (Main-Gauche)        15-  0.5  Economics
  13-  1.0  Flying Jump Kick           15-  0.5  Electronics
  16-  1.0  Garrote                    16-  0.5  Elect Ops (Communications)
  17-  0.5  Guns (Air Gun)             16-  0.5  Elect Ops (Computers)
  18-  1.0  Guns (Pistol)              16-  0.5  Elect Ops (Security Systems)
  17-  0.5  Guns (Rifle)               15-  0.5  Engineer
  17-  0.5  Guns (Sniper Rifle)        15-  0.5  Engineer (Bombs & Traps)
   9-  2.0  Hand-Clap Parry            15-  0.5  Engineer (Combat Engineering)
  15-  0.0  Hit Location (Karate)      16-  1.0  Explosive Ordinance Disposal
  14-  0.0  Hit Location (Katana)      17-  1.0  Fast-Talk
  16-  4.0  Judo                       16-  0.5  Fight Choreography
  14-  0.0  Jump Kick                  15-  0.5  Fireworks (TL)
  18- 12.0  Karate                     18-  0.5  First Aid
  17-  4.0  Katana                     17-  1.5  Forensics
  16-  0.0  Kicking                    15-  0.5  Forensics
  17-  0.0  Knee Strike                           (Counterfeiting)
  16-  1.0  Knife                      15-  0.5  Forgery
  16-  2.0  Main-Gauche                16-  0.5  Freight Handling(m/a)
  16-  1.0  Motorcycle(p/e)            16-  0.5  Gambling
  10-  1.0  Neck Snap                  16-  0.0  Gesture
  16-  0.5  No-Landing Extraction      18-  1.0  Heraldry
  12-  2.0  Off-Hand Weapon Training   16-  1.0  History
             (Broadsword)              14-  0.5  History (Esoteric)
  14-  2.0  Off-Hand Weapon Training   16-  0.5  Holdout
             (Main-Gauche)             15-  0.5  Intelligence Analysis
  15-  0.5  Parachuting                16-  0.5  Interrogation
  13-  0.5  Pickpocket (p/h)           17-  1.0  Intimidation
  15-  1.0  Pilot (Small Private Jet)  15-  0.5  Law
  14-  0.5  Pilot (Ultralight)         15-  0.5  Law (Tax)
  14-  0.5  Powerboat                  17-  0.5  Law Enforcement(m/a)
  14-  0.5  Riding (Horses)            16-  0.5  Leadership
  12-  0.0  Shortsword                 14-  0.5  Linguistics(m/vh)
  13-  0.5  Sleight of Hand(p/h)       16-  0.5  Lip Reading
  15-  0.5  Speed-Load (clip)          15-  0.5  Literature
  15-  0.0  Spin Kick                  16-  0.5  Lockpicking
  15-  1.0  Stage Combat(p/a)          16-  1.0  Mathematics
  15-  0.0  Stamp Kick                 16-  2.0  Meditation(m/vh)
  15-  1.0  Stealth                    16-  0.5  Merchant
  15-  0.0  Sweeping Kick              15-  0.5  Naturalist
  15-  0.5  Swimming(p/e)              14-  0.5  Nuclear Physics
  13-  0.5  Throwing (p/h)             16-  0.5  Nuclear-Biological
  14-  0.5  Wrestling (p/a)                      -Chemical Warfare
                                       17-  1.0  Occultism
                                       16-  0.5  Occultism (Vampire)
                                       17-  0.5  Origami
                                       15-  0.5  Pharmacy
   [Languages listed in records        16-  1.0  Philosophy
    for which Agent Hemlock is         17-  1.0  Photography
    considered qualified in            17-  1.5  Physician
    instructing:                       16-  1.0  Physics
  17-  0.5  Lang (Ancient Greek)(m/a)  15-  1.0  Physiology
  17-  0.5  Language (Aramaic)         18-  2.0  Poisons
  17-  0.0  Language (English)         16-  0.5  Politics
  17-  0.5  Language (French)          17-  1.5  Power Blow
  17-  0.5  Language (German)          19-  2.5  Pressure Points
  17-  0.5  Language (Japanese)        17-  3.0  Pressure Secrets
  17-  0.5  Language (Latin)           16-  1.0  Psychological Counseling
  17-  0.5  Language (Russian)]        16-  1.0  Psychology
                                       16-  0.5  Research
                                       19-  0.5  Savoir-Faire
                                       19-  0.5  Savoir-Faire (Dojo)
                                       17-  0.5  Scrounging
                                       16-  0.5  Scuba
                                       14-  1.0  Sex Appeal
    Classified Records:                17-  1.0  Shadowing
    Dr Hemlock's GCA Data              15-  0.5  SIGINT Collection
hemlock_law_nm2.zip                              /Jamming (TL7)
 - High powered assassin / Black bag   16-  0.5  Sign Language
   specialist for the Agency           17-  0.5  Soldier (TL 7)
 hemlock_w.zip -                       16-  0.5  Speed Reading
   After he discovered some of his     15-  0.5  Strategy
   true nature.                        16-  0.5  Streetwise
hemlock_ap.zip                         14-  0.5  Surgery
 - reaching the Fruits of Glory in     16-  1.0  Symbol Drawing
   another place.                      18-  2.0  Tactics
                                       16-  0.5  Tattooing
                                       16-  0.5  Teaching
                                       15-  0.5  Theology
                                       16-  0.5  Tracking
                                       16-  1.0  Traffic Analysis
                                       16-  0.5  Traps
                                       16-  0.5  Underwater Demolition
                                       16-  0.5  Writing
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Notes
<layer1>Only a fairly low ranking Deputy Marshal on Stratford's taskforce
<layer 2>"Former" CIA agent transfered to the Justice Dept for his "health".

<layer 3>Black OPS recruiter? High Clearance and a Need to Know might find his rank in the Agency [Equiv to a General] Only Dragon level might know of further layers

<layer 4> Actual age : (in 1989) 92 [DOB 03/07/1897] Hemlock {birth name?} joined American Intelligence services during WWII and operated in Europe behind the lines in Germany and Russia where he encountered some odd things that he couldn't explain but still had to kill. After the war when the CIA was formed from the remmants of OSS, Hemlock <a real doctor> was recruited by one of the sub task forces that crop up in secret work. This group, funded by black funds from criminal enterprises, still deals with things the public, for its own good, should not know about.
<layer 5> ??????

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Information compiled via the F.O.I.A. by Innocentia Splendia - Azurian Scribe and Scholar of the Arcane.
[June 11 / November 11, 2753 AUC / January 17/ August 18, 2754 AUC ]

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[Sept 2001 char time] Annebelle Bethany - scientist:
Due to a recent agreement made with a being of power; I am honor bound to announce and declare that Lilith (she of the early times and bearing amidst others, the titular honor of being considered the first Verbena) has returned from the realms of time and shadow to press forth certain claims of hers......
all those who would heed should listen and prepare.