WEB10

Name: Lady Soraya (Daughter of the Wizard Zahkmehl)
Race:Human (Awakened Magi)Player:A.S.P.
Description:5'4", 120 lbs Young Egyptian Noble maiden (age 17), beautiful and charming with flashing violet eyes and a supple, shapely form. She dresses in modified Nobles garb to enable quick movement and dancing. Her jewelry and ornaments reflect her wizardly nature and background.
       Attributes
  8   ST   Thrust : 1d6-3;  Swing: 1d6-2
 14   DX   Base Speed: 6.5;  Move: 6; Dodge: 7-
 14   IQ   Vision (+ other sense) Rolls: 14-; Will 14-
 12   HT   Hit Points: 12;  Fatigue: 8; Swim: 1

  LBs  Encubrance Level    Move/Yds
  16   No Encumbrance        6       Quintessence:  2 Lady Soraya's GCA file
  32   Light Encumbrance     5       Paradox     :  0
  48   Medium Encumbrance    4       Fright Check: 16-
  96   Heavy Encumbrance     3       Parry Dagger: 11-
 160   X-Heavy Encumbrance   2

     Advantages                                 Disadvantages
 15  Appearance: Beautiful (+2/+4 RCN)     -5  Code Honor(Close Friends & Companions)
 10  Charisma (+2)                         -5  Code Honor: The Protocols
 15  Combat Reflexes                       -5  Compulsive Behavior
 30  Eidetic Memory                        -5  Compulsive Gambling
 10  High Pain Threshold                   -5  Compulsive Generosity
  0  Literacy (Wizard's Child)             -5  Duty (Father)[Fairly Often (9 or less)]
 15  Status +3(Daughter of Noble Wizard)  -10  Extravagance
     [Magi]                               -10  Impulsiveness
 30  Arete (+2)                           -10  Intol.(Stupid People) (-2 rcn)
 30  Avatar (+2)                          -15  Lecherousness
 12  Correspondence                        -5  Odious Personal Habit (Cynical)
  0  Dynamic                              -10  Overconfidence
 32  Entropy (+2)                         -10  Phobia: Acrophobia (Fear of Heights)
 32  Forces (+2)                          -10  Sense of Duty (Pharaoh & Egypt) (-2)
 12  Mind                                  -5  Sense of Duty (Wizards Circle)
 32  Prime (+2)                            -5  Social Stigma (Woman in Ancient Culture)
 11  Sanctum [All Magick Coincidental,    -15  Weirdness Magnet
        Local Arete Bonus +2]
     [Mythic Age rituals]                        Included Packages
 25  Magery (+2)[Mortal Thaumaturgy]              Ascension Mage
                                                  Euthanatos
Quirks : -1 Admires professionalism; -1 Allergic to cats; -1 Talks to herself
 -1 Believes magic is the supreme power; -1 Bites finger nails
 -1 Calm under pressure; -1 Dances about falled foes; -1 Laughs evilly
 -1 Enjoys thunderstorms and finds them quite relaxing

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Physical Skills Mental Skills 12- 1.0 Acrobatics (p/h) 13- 0.5 Abacus (m/a) 16- 4.0 Brawling (p/e) 17- 4.0 Acting (m/a) 13- 1.0 Calligraphy (p/a) 13- 2.0 Alchemy (m/vh) 16- 1.0 Close Combat: Knife (ma/a) 12- 0.5 Animal Handling (m/h) 16- 8.0 Dancing (p/a) 13- 1.0 Appreciate Beauty(m/vh) 12- 0.5 Driving (Chariot) (p/a) 14- 0.5 Area Know(Classical World) 14- 0.5 Fast-Draw (knife)(p/e) 15- 1.0 Area Know(Egypt)(m/e) 17- 1.0 Feint (Knife)(MA/H) 13- 4.0 Arete (S/VH) 16- 4.0 Knife (p/e) 13- 0.5 Armoury (Bladed Weapons)(m/a) 15- 2.0 Knife Throwing (p/e) 12- 0.5 Augury (M/VH) 12- 0.5 Riding (Horses) (p/a) 14- 0.5 Chess equivalent (m/e) 12- 1.0 Singing (p/e[HT]) 13- 1.0 Diplomacy (m/h) 12- 0.5 Stealth (p/a) 13- 1.0 Enigmas (m/h) 14- 1.0 Swimming (p/e) 14- 1.0 Fast-Talk (m/a)[+looks/Cha] 15- 1.0 First Aid [TL 3](m/e) 15- 2.0 Gambling (m/a) 14- 0.0 Heraldry (m/a) Languages Spoken and Read 11- 0.5 History (Esoteric)(m/h) by Lady Soraya 16- 4.0 Herbalist (m/h) 15- 1.0 Lang:(Ancient Greek)(m/a) 13- 1.0 Hypnotism (m/h) 14- 0.5 Lang:(Arabic) (m/a) 12- 1.0 Linguistics (m/vh) 14- 0.5 Lang:(Aramaic) (m/a) 14- 0.5 Lucid Dreaming (m/e) 14- 0.5 Lang:(Basque) (m/a) 14- 0.5 Make-Up (TL 3/4)(m/e) 14- 0.5 Lang:(Celtic) (m/a) 14- 4.0 Meditation (m/vh) 17- 1.0 Lang:(Egyptian demotic)(m/NL) 12- 0.0 Musical Composition (m/h) 14- 1.0 Lang:(Egyptian Hieroglyphics)(m/h)13- 1.0 Musical Instrument (m/h) 16- 3.0 Lang:(Hermean) (m/h) 14- 1.0 Occultism (m/a) 14- 0.5 Lang:(Hittitian)(m/a) 13- 0.5 Occultism (Demonology)(m/a) 14- 0.5 Lang:(Latin) (m/a) 13- 0.5 Occultism (Vampire) (m/a) 14- 0.5 Lang:(Persian) (m/a) 8- 0.0 Philosophy (m/h) 14- 0.5 Lang:(Punic) (m/a) 13- 1.0 Picture-Writing (m/h) 12- 0.5 Lang:(Sanskrit)(m/vh) 14- 1.0 Poetry (m/a) 14- 1.0 Lang:(Swahili) (m/h) 13- 1.0 Poisons (m/h) 8- 0.0 Lang:(Urdu) (m/a) 13- 0.5 Politics (Royal Court)(m/a) 14- 0.5 Lang:(Wu) (m/a) 13- 0.5 Research (m/a) 12- 1.0 Ritual Magic (Egyptian)(m/vh) 17- 1.0 Savoir-Faire (m/e)[+looks] Points 13- 2.0 Sex Appeal (m/a[HT]) 95 Attributes 13- 0.5 Sign Language (m/a) 311 Advantages 13- 0.5 Snake Charming (m/a) -135 Disadvantages 13- 1.0 Tactics (m/h) -9 Quirks 15- 2.0 Teaching (m/a) 94 Skills 13- 0.5 Teamster (m/a) 72 Spells [Rituals] 15- 3.0 Thanatology (m/h) 428 Total 15- 2.0 Thaumatology (m/vh) 13- 1.0 Theology (m/h) Back to the Top / Back to the Vortex / Main page
Mortal Thaumaturgy: Egyptian Rituals and Spells
 15-  1.0  Accuracy
 15-  1.0  Analyze Magic
 14-  1.0  Animation
 15-  1.0  Apportation
 15-  1.0  Aura
 15-  1.0  Awaken
 15-  1.0  Beast Summoning
 15-  1.0  Beast-Soother
 15-  1.0  Breathe Water
 15-  1.0  Clouds
 15-  1.0  Cold
 15-  1.0  Coming Forth
            by Day
 15-  1.0  Continual Light
 15-  1.0  Counterspell
 15-  1.0  Create Air
 15-  1.0  Create Fire
 15-  1.0  Create Water
 15-  1.0  Darkness
 15-  1.0  Daze
 15-  1.0  Death Vision
 15-  1.0  Deflect
 15-  1.0  Destroy Water
 15-  1.0  Detect Magic
 15-  1.0  Dispel Magic
 15-  1.0  Divination
 15-  1.0  Earth to Air
 15-  2.0  Enchant
 15-  1.0  Extinguish Fire
 15-  1.0  Find Weakness
 15-  1.0  Foolishness
 14-  1.0  Golem
 15-  1.0  Heat
 15-  1.0  History
 15-  1.0  Identify Spell
 15-  1.0  Ignite Fire
 15-  1.0  Lend Health
 15-  1.0  Lend Strength
 15-  1.0  Light
 15-  1.0  Lightning
 15-  1.0  Magic Resistance
 15-  1.0  Mind-Reading
 15-  1.0  Minor Healing
 15-  1.0  Pentagram
 15-  1.0  Persuasion
 15-  1.0  Purify Air
 15-  1.0  Purify Water
 15-  1.0  Rain
 15-  1.0  Recover Strength
 15-  1.0  Rejoin
 15-  1.0  Repair
 15-  1.0  Reptile Control
 15-  1.0  Resist Fire
 15-  1.0  Restore
 15-  1.0  Scryguard
 15-  1.0  Seek Earth
 15-  1.0  Seek Water
 15-  1.0  Seeker
 15-  1.0  Sense Emotion
 15-  1.0  Sense Foes
 15-  1.0  Shape Air
 15-  1.0  Shape Earth
 15-  1.0  Shape Fire
 15-  1.0  Shape Water
 15-  1.0  Sleep
 15-  1.0  Spell Shield
 15-  1.0  Summon Spirit
 15-  1.0  Trace
 15-  1.0  Truthsayer
 15-  1.0  Ushabti
 15-  1.0  Walk on Air
 15-  1.0  Weaken (m/h)
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Notes
Daughter of the Court Wizard Zahkmehl, a noble lady of the Pharaoh's court, Soraya is considered one of her father's most skilled apprentices. Soraya has skills in both Mortal Thaumaturgy and the reality altering Magic of the Spheres.[Possible in the Mythic Age - 2,000+ B.C.]

When her father is not present, Soraya is in charge of the wizardly workshop and labs near the Palace in Memphis, Lower Kingdom, Egypt. Only fear of her arts and her powerful father have kept her from being too sought after by most men, both young and old for marriage. A fact Soraya quietly is pleased at, to the dismay of her mother who seeks to wed her closer to the Pharaohic line. Soraya takes after her father in this as well.

A skilled dancer, she used her dance to weave entropic energies into a fine blade for the visitor Keum-jin. [rolling a crit 4, dance by 12 gives it an additional +3 h/d]
[a powerful charger of items, especially with access to the Workshop resources - Sanctum advantage]

Soraya is the daughter of Zahkmehl's most favored wife, Shanaa. [Zahkmehl is polygamous, with 3 current wives and several mistresses, including a Nubian sorceress named Orianna! Description of Zahkmehl: mix of Dan and James Earl Jones playing Thulsa Doom.]


Soraya is also probably a past life of Chance Harper along with Ramiro Valganon - spanish explorer.
Time to learn more as the blizzard of 1990 continues, trapped at Sam Slade's Maryland estate as the snow flies and the Magick bubbles and Burns

GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.
Available for GCA use and Abuse : Lady Soraya's GCA file and Chance Harper's GCA file.

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Innocentia Splendia   -   Azurian Scribe and Scholar of the Arcane - November 26, 2000 CE / 2753 AUC
[http://members.fortunecity.com/azurian/magus_soraya.html]
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[Sept 2001 char time] Annebelle Bethany - scientist:
Due to a recent agreement made with a being of power; I am honor bound to announce and declare that Lilith (she of the early times and bearing amidst others, the titular honor of being considered the first Verbena) has returned from the realms of time and shadow to press forth certain claims of hers......
all those who would heed should listen and prepare.


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