Attributes
13 ST Thrust: 1D6 Swing: 2D6-1
14 DX Speed: 7 Move: 8 Dodge: 8
13 IQ Vision: 15- Hearing: 14- Taste/Smell: 13-
14 HT Hitpoints: 14 Fatigue: 13 Will: 13-
Fright Check: 15
Weight/Lbs Level Move/Yds
26 No Encumbrance 8
52 Light Encumbrance 7
78 Medium Encumbrance 6
156 Heavy Encumbrance 5
260 X-Heavy Encumbrance 4
2 PD/ 14 DR Bullet Resistant Vest
Karate Parry: 11- Karate Punch: 1D6+1 Karate Kick: 2D6
Katana Parry: 9-
Advantages Disadvantages
2 Acute Hearing -5 Code of Honor
4 Acute Vision (+2) -10 Compulsive Carousing (-2)
5 Alternate Identity: Legal -5 Curious
5 Appearance: Attractive (+1/+1) -20 Duty, Frequency: Almost All
15 Combat Reflexes the Time (15 or less)(-15),
10 High Pain Threshold Involuntary (-5)
10 Legal Enforcement Powers (fake?) -5 Enemy (The Bloods), Frequency:
10 Patron (Black Bag division)[CIA} Rarely (6 or less) (*1/2),
Frequency: Fairly often (9 or less), Size: Group(3 to 5 normals)(-10)
Secret (-5), Size: Reasonably -15 Fear of Enclosed spaces
Powerful Group (+15) (claustrophobia, mild)
-10 Fear of Heights
(acrophobia, mild)
-10 Fear of Insects
(entomophobia, mild)
-15 Greed
-5 Light Sleeper
-5 Nightmares
-10 Overconfidence
-20 Secret (Other Govt Agency) (-3)
-10 Sense of Duty (Team +2) (-2)
-10 Sense of Duty (USA)
-5 Stubbornness
-15 Weirdness Magnet
Quirks -- -1 Delusion (It's going to be just like on TV)
Physical Skills Mental
15- 0.0 Breakfall 12- 1.0 Acting (m/a)
15- 0.0 Disarming 14- 4.0 Administration (m/a)
15- 4.0 Driving (Auto)(p/a) 15- 4.0 Area Knowledge (USA)(m/e)
14- 0.5 Fast-Draw (Pistol) 11- 0.5 Armoury (Guns) (m/a)
14- 1.0 Feint (Katana) 15- 4.0 Computer Operation (m/e)
17- 2.0 Guns (Pistol) 15- 6.0 Criminology (m/a)
16- 1.0 Guns (Rifle) 15- 8.0 Detect Lies (m/h)
16- 1.0 Guns (Shotgun) 15- 8.0 Diplomacy (m/h)
16- 1.0 Guns (SMG) 12- 1.0 Disguise (m/a)
15- 8.0 Judo (p/h) 15- 6.0 Electronics Operation (m/a)
16- 12.0 Karate(p/h) (Communication)
13- 1.0 Katana (p/a) 14- 4.0 Electronics Operation
16- 4.0 Motorcycle (p/e) (Surveillance Equipment)(m/a)
14- 1.0 Parachuting (p/e) 13- 2.0 Fast-Talk (M/a)
13- 2.0 Running(p/h) 13- 1.0 First Aid (m/e)
14- 2.0 Stealth (p/a) 15- 7.0 Forensics (m/h)
14- 1.0 Swimming (p/e) 13- 2.0 Interrogation(m/a)
15- 8.0 Tonfa (p/h) 12- 1.0 Language (Foreign 1)(m/a)
14- 2.0 Wrestling (p/a) 12- 1.0 Language (Foreign 2)(m/a)
13- 0.0 Language (Native)
13- 4.0 Law (m/h)
15- 4.0 Law Enforcement (m/a)
Points 11- 0.5 Leadership (m/a)
150 Attributes 12- 1.0 Mind Block (m/a)
61 Advantages 12- 1.0 Nuclear-Biological-Chemical
-175 Disadvantages Warfare (m/a)
-1 Quirks 12- 1.0 Occultism (m/a)
149 Skills 11- 1.0 Psychology (m/h)
184 Total 14- 4.0 Research (m/a)
14- 2.0 Savoir-Faire (Police) (m/e)
Included Packages: 12- 1.0 Scuba (M/a)
US Marshals 12- 0.5 S. Appeal M/A(HT)
13- 2.0 Shadowing (m/a)
14- 4.0 Streetwise (m/a)
12- 1.0 Survival (NBC) (m/a)
12- 1.0 Survival (Woodlands)(m/a)
15- 8.0 Tactics (m/h)
12- 1.0 Traps (TL7) (m/a)
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