Name:John Ashcroft aka Harvary Keitel Jr. aka Louis G. Freech aka Bartholemew Harper aka Jared Hodgson aka Chad Coleson aka Boyle Ferguson aka Jimmy "the Walking Dude" Walker aka NEO aka his nom dejure
Race: Human (Twisted that he be..)
Player: K. D. Stone [email protected]
Description:According to rumors and deliberate misinformation, NEO is variously an ex-Rand Corp programmer in his 20's gone rogue; a 15 year black kid who has brothers in the Dragons Gang; a black whiz banger in his high teens one step from going down for hard time....

Appearance: Black male aged 15/16, 5'4" 105Lbs, hair long on left side, almost dreadlocks, short otherwise. small scars from childhood accidents on torso. Eyes brown, hair black.
Or perhaps....

Appearance: Caucasin male age 23, with a distinct pallor, almost corpselike. 5'6" or 5'7", with a slender build. His hair is brown and he habitually wears Shades - blue lensed.
Or perhaps....

Another, better looking NEO Claiment.
              Attributes
   11     ST    Thrust: 1d6-1          Swing: 1d6+1
   11     DX    Speed: 5.75, Move: 5,  Dodge: 5  Swim: 0
   16     IQ    Will: 16,  Vision/Sense Rolls: 17-
   12     HT    Fatigue: 11, Hitpoints: 12
                Fright Check: 15-
Weight(LBs)  Encumbrance Level    Move
    22       No Encumbrance        5 yd/s
    44      Light Encumbrance      4
    66      Medium Encumbrance     3
   132      Heavy Encumbrance      2
   220      X-Heavy Encumbrance    1
A magazine too tame for him:
2600 Magazine
Neo's GCA file
           Advantages
  5  Alertness
 10  Ambidexterity
  5  Appearance: Attractive
 25  Gadgeteer (Realistic)
  0  Literacy (TL 5+)
  1  Rep: Cyberstud(Geeks/Feds)
 20  Wealth: Wealthy (x5)

           Powers 
 40  Electrokinesis (+8)
  Disadvantages
 -10  Compulsive Gambling (-2)
  -5  Compulsive Generosity
  -5  Curious
  -5  Edgy (-1 to Fright Check)
 -10  Insomniac
 -10  Intolerance (Racists) (-2)
  -5  Intolerance (Religious)
  -5  Light Sleeper
 -15  Obsession (To have the best
       Computer system)(-3)
 -15  Pacifism
  -5  Pallor
 -10  Paranoia
 -15  Phobia: Demophobia
      (Fear of Crowds)
  -5  Post-Combat Shakes
 -10  Reclusive
 -10  Self-Centered
 -15  Sense of Duty (Fellow
       Hackers) (-3)
Quirks:
-1 Avoids Smoke (all kinds), -1 Careful,
-1 Collects Indian stuff (Navajo stuff) -1 Don't drink alcohol,
-1 Loves the color purple, -1 Personal car always has a T-top
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Skills
   Physical
 11-   1.0  Brawling(p/e)
 14-  14.0  Driving
           (Auto/truck)(p/a)
  8-   0.5  Escape(p/h)
 13-   1.0  Guns (Pistol)(p/e)
 11-   1.0  Knife (p/e)
 11-   1.0  Knife Throwing(p/e)
  8-   0.5  Sleight of Hand(p/h)

   Psionic
 15-   2.0  Confuse
 14-   1.0  Cyberpsi
 15-   2.0  Dampen
 14-   1.0  Energy Shield
 14-   1.0  Energy Sense
 14-   1.0  Lightning
 14-   1.0  Photokinesis
 15-   2.0  Surge

           Points
   120    Attributes
    66    Advantages
    40    Powers
  -155    Disadvantages
    -6    Quirks
   120    Skills    
   185    Total 

  * Add looks bonus [+1/+1]

  ** Add power level 8 when
     CyberPSI is in use.
 Mental
 15-   2.0  Accounting(m/h)
 17-   4.0  Acting (m/a) *
 15-   1.0  Administration(m/a)*
 15-   0.5  Chess (m/e)
 18-  16.0  Computer Instrusion(m/vh)**
 18-   4.0  Computer Operation(m/e) **
 18-   8.0  Computer Programming(m/h)**
 13-   1.0  Conspiracy Theory(m/vh)
 18-   6.0  Criminology (m/a)
 17-   6.0  Cryptanalysis (TL7/8)(m/h)
 17-   6.0  Cryptography (TL7/8)(m/h)
 17-   6.0  Cryptology (TL7/8)(m/h)
 16-   2.0  Demolition(m/a)
 14-   1.0  Detect Lies(m/h)
 17-   4.0  Electronics Operation
            (Security systems)(m/a)
 17-   4.0  Electronics Operation
              (Sensors)(m/a)
 15-   1.0  Fast-Talk(m/a) *
 15-   0.5  First Aid(m/e)
 15-   2.0  Forgery(m/h)
 16-   2.0  Gambling(m/a)
 15-   0.5  Gesture (m/e)
 15-   2.0  Language(Navajo)(m/h)
 14-   1.0  Law(m/h)
 14-   0.5  Lip Reading(m/a)
 14-   0.5  Lockpicking(m/a)
 15-   2.0  Pharmacy(m/h)
 14-   0.5  Poetry(m/a)
 14-   1.0  Poisons(m/h)
 15-   2.0  Psychology(m/h)
 15-   0.5  Scrounging(m/e)
 15-   1.0  Speed Reading(m/a)
 14-   1.0  Tactics(m/h)
 14-   0.5  Traps(m/h)
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More Scum than one can shake a stick at:
  • NEO - Computer Intruder
  • Another possible claiment to the NEO name
  • Griffon - Red Haired Babelicious piece
  • Knuckles - Pyschotic Underground Gladiator
  • Street Doc - Another Red Headed Cutie - Doctor
Notes:
  One cover is an accounting firm that is always too busy to accept new clients. His NEW cell phone (1980's phone: size of a Adult Lunch box] is in the phoney name of his phoney firm.

Normal connections are through messages left at various BBS. Neo never shows up at any hacker meets, although occasionally a rep, an "apprentice/lackey" "token White Boy", named Walker will show up to handle things.

    ++++++++++++++++====Secret Powers Man ==========+++++++++++++
  • Confuse: range= touch/LOS max power in yards [8yds) Concentrate full sec then QC Confuse vs target HT, failure=stunned POWER [8) secs [page11]
  • CyberPSI: range=POWER yards (8) Roll must equal/beat Complexity. Roll@minute to stay in. User can operate/program computer as normal. While using CyberPsi, add level of power to effective Comp Ops or Programming roll. [page12]
  • Dampen:area= POWER/4 yards (2) radius, Range= POWER Squared yards (64) [page12]
  • Energy Sense: range=POWER yards [8yds], no concentration needed to maintain, locates Operating electrical devices, power cables etc. [ElectroMagnetic Fields] . With CyberPSI can read [IQx100 words per minute] Magnetic [not Optical] disks and tapes - must be touched and use lower of Energy sense or CyberPsi skill. [page 12]
  • Energy Shield: dr 1 @ 2 levels Power (4dr) vs energy only. Concentrate & roll to create, skill roll @second active use (no concentrate). 1 Fatigue@minute
  • Lightning: 1D6 @ 3 full POWER (2d6) max range= 10 yards per dice possible (20 yards 1/2D is 10 yards) Snap Shot # is 12. Use sum of distance from psi to source & source to target as Range for mods. [page 12]
  • Photokinesis:size of Image POWER/3 hexes (2), range POWER squared yards (64 yards); Quality = 0-3 (simple line), 4-7 (basic detail, a sketchy cartoon), 8+ (full texture & detail possible. IQ roll to disbelieve); Time: roll@minute same or better roll to maintain quality of image. New concentrate and roll to change details. POWER 10+ needed for invisibilty (skill -4) Blur needs POWER 2+, skill-2 [-1 to be hit @2 POWER (-4) max -5] [page 13]
  • Surge:range = POWER squared yards (64 yards); target device takes 1D6 @ 3 POWER (2 D6)


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GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
 the Justice89 Campaign is run by me, and I give permission for me to use my Characters and names from the campaign here *g* (and yes all player characters are here with permission & by the suggestion of the player). GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved.

Check out the Justice net Archives Justice '89 World Guidelines 1986-1987 Season Team Roster AntiCrime Taskforce 1987-89 Season New Team Members Anti-Crime Taskforce Other World Characters
The Normal People Back to the Vortex Visit the Dark Side with Neo's friends the What's New Page! Outside Gaming Links page
Innocentia Splendia  - Azurian Scribe and Scholar of the Arcane
Recorded May 31, 2753 AUC Hacked: Nov 28 2753 AUC /May 10, 2754 AUC.. Pax Roma....
[Justice89 Campaign - http://members.fortunecity.com/azurian/terror_neo.html]
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