Attributes
11 ST Thrust: 1d6-1 Swing: 1d6+1
12 DX Speed: 6.25 Move: 5, Dodge: 5, swim: 0
16 IQ Will: 16-, Vision/Sense rolls 16-
13 HT Fatigue: 11, Hitpoints: 13 Fright Check: 16-
Weight(LBs) Encumbrance Level Move (yds)
22 No Encumbrance 5
44 Light Encumbrance 4
66 Medium Encumbrance 3
132 Heavy Encumbrance 2
220 X-Heavy Encumbrance 1
Advantages Disadvantages
40 Trained by a Master -10 Bad Temper
(Wilhelm Gaton - -5 Compulsive Behavior
"Agentine Citzen") -15 Dwarfism
in Information gathering -5 Pyromania
techniques(pressure points) -15 Sadism
-5 Voices
Skills
Physical Mental
13- 4.0 Driving (Auto)(p/a) 16- 2.0 Area Knowledge (Hong Kong)
12- 1.0 Fast-Draw (Clip)(p/e) 16- 2.0 Area Knowledge (New York)
12- 1.0 Fast-Draw (Pistol)(p/e) 16- 2.0 Area Knowledge (Tehran)(m/e)
15- 2.0 Guns (Pistol)(p/e) 13- 1.0 Biochemistry(m/vh)
15- 4.0 Retain Weapon (Pistol)(ma/h) 14- 1.0 Chemistry(m/h)
17- 4.0 Criminology(m/a)
14- 1.0 Diplomacy(m/h)
15- 1.0 Distilling(m/a)
14- 1.0 Engineer (Bombs & Traps)(m/h)
14- 1.0 Fireworks (TL)(m/h)
15- 1.0 Heraldry (m/a)
14- 1.0 Intelligence Analysis(m/h)
Points 15- 1.0 Interrogation(m/a)
140 Attributes 15- 1.0 Language (Arabic)(m/a)
40 Advantages 15- 1.0 Language (Chinese)(m/a)
-55 Disadvantages 15- 1.0 Language (Italian)(m/a)
0 Quirks 16- 0.0 Language (English)M/NL
50 Skills 14- 1.0 Machinist(m/h)
175 Total 15- 2.0 Mathematics(M/H)
17- 4.0 Mechanic (Auto)(m/a)
14- 1.0 Navigation(m/h)
15- 1.0 Nuclear-Biological-
Chemical Warfare(m/a)
14- 1.0 Physics(m/h)
13- 1.0 Physiology(m/vh)
15- 2.0 Pressure Points(m/h)
15- 1.0 Research(m/a)
15- 1.0 Streetwise(m/a)
15- 1.0 Survival (Urban)(m/a) |