Attributes
13 ST Thrust: 1d6, Swing: 2d6-1
15 DX Base Speed: 7, Move: 8, Dodge: 8-
12 IQ Will: 12-, Vision: 17-, Hearing: 15-, Taste/Smell: 16-
13 HT Fatigue: 13, Hit Points: 13, Swim: 1
Fright Check: 14-
Weight(Lbs) Encumbrance Level Move (Yds)
26 No Encumbrance 8
52 Light Encumbrance 7
78 Medium Encumbrance 6
156 Heavy Encumbrance 5
260 X-Heavy Encumbrance 4
Advantages Disadvantages
2 Acute Hearing -10 Bad Temper
4 Acute Taste & Smell (+2) -10 Bloodlust
6 Acute Vision (+3) -10 Bully
10 Alertness (+2) -5 Code of Honor (Pirates)
10 Ambidexterity -15 Curious
5 Appearance: Attractive -50 Enemy
15 Combat Reflexes -20 Extremely Hazardous Duty
10 Common Sense -10 Flashbacks
15 Danger Sense -15 Glory Hound
5 Fit -15 Greed
10 Hard to Kill (+2) -5 Light Sleeper
10 High Pain Threshold -5 Nightmares
5 Rapid Healing -5 Obsession
0 USArmyspecopswpn -15 On the Edge
-15 Claustrophobia (Fear of Enclosed Spaces)
-5 Sleepwalker
-15 Weirdness Magnet
Quirks:
-1 Chauvinistic -1 Delusion (It's going to be just like on TV)
-1 Distractible -1 Dreamer -1 Imaginative
-1 Never Drinks Alone -1 Proud -1 Responsive
-1 Smokes to annoy others, doesn't care otherwise
-1 Thinks He's a Comedian When Drunk
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Skills
Physical Mental
13- 1.0 Acrobatics (p/h) 13- 4.0 Acting (m/a)
12- 0.0 Arm or Wrist Lock (ma/a) 11- 1.0 Administration (m/a)
12- 0.0 Back Kick (ma/a) 10- 1.0 Animal Handling (m/h)
15- 2.0 Boxing (p/a) 12- 1.0 Area Knowledge
16- 2.0 Brawling (p/e) 11- 1.0 Armoury (Guns)
10- 0.0 Choke Hold (ma/h) 14- 4.0 Camouflage (m/e)
15- 2.0 Climbing (p/a) 14- 4.0 Computer Operation (m/e)
15- 2.0 Dancing (p/a) 13- 4.0 Demolition (m/a)
15- 0.0 Disarming (ma/h) 12- 4.0 Electronics(Surveill Eq)(m/h)
14- 1.0 Driving (Tracked Vehicles)(p/a) 13- 4.0 Electronics Op.(S.E.) (m/a)
16- 4.0 Driving (Wheeled Vehicles)(p/a) 13- 4.0 Electronics Op.
13- 0.0 Elbow Strike (ma/a) (Communication)(m/a)
16- 1.0 Fast-Draw (Handgun)(p/e) 11- 2.0 Engineer (Combat) (m/h)
16- 1.0 Fast-Draw (Knife) (p/e) 13- 4.0 Fast-Talk (m/a)
16- 1.0 Fast-Draw (Rifle) (p/e) 14- 4.0 First Aid (m/e)
16- 1.0 Fast-Draw (Shotgun) (p/e) 12- 1.0 Fishing (m/e)
16- 1.0 Fast-Draw (SMG) (p/e) 12- 2.0 Forward Observer (m/a)
15- 0.5 Fast-Draw (Sword) (p/e) 12- 4.0 Intelligence Analysis (m/h)
15- 0.0 Feint (Karate) (ma/h) 12- 2.0 Interrogation (m/a)
16- 0.0 Feint (Katana) (ma/h) 15- 4.0 Language (English) (M/NL)
15- 0.0 Feint (Knife) (ma/h) 11- 1.0 Leadership (m/a)
16- 1.0 Gunner (P/a) 10- 0.5 Lockpicking (m/a)
17- 1.0 Guns (Anti-Armor Infant.Wpn)(p/e)10- 1.0 Mathematics (m/h)
17- 1.0 Guns (Assault Rifle) (p/e) 11- 1.0 Mechanic (m/a)
17- 1.0 Guns (Grenade Launcher) (p/e) 13- 4.0 No-Landing Extraction (m/a)
17- 1.0 Guns (Machine Gun) (p/e) 13- 4.0 NBC Warfare (m/a)
17- 1.0 Guns (Pistol) (p/e) 10- 0.5 Photography (m/a)
17- 1.0 Guns (Rifle) (p/e) 10- 0.5 Research (m/a)
17- 1.0 Guns (Shotgun) (p/e) 12- 1.0 Savoir-Faire (Military)(m/e)
17- 1.0 Guns (SMG) (p/e) 14- 4.0 Scrounging (m/e)
17- 1.0 Guns (Sniper Rifle) (p/e) 13- 4.0 Streetwise (m/a)
9- 0.0 Head Butt (in style) (ma/a) 11- 1.0 Surveying (m/a)
12- 0.5 Judo (p/h) 12- 2.0 Survival (Desert)(m/a)
12- 0.0 Jump Kick (ma/h) 13- 4.0 Survival (Jungle) (m/a)
15- 1.0 Jumping (p/e) 14- 5.5 Survival (Mountain) (m/a)
15- 4.0 Karate (p/h) 12- 2.0 Survival (Urban) (m/a)
16- 4.0 Katana (p/h) 14- 8.0 Tactics (m/h)
14- 0.0 Kicking (ma/h) 13- 4.0 Teaching (m/a)
15- 0.0 Knee Strike (ma/a) 12- 2.0 Tracking (m/a)
15- 1.0 Knife (p/e) 12- 3.0 Traps (m/a)
15- 1.0 Knife Throwing (p/e)
13- 4.0 Lifting (P/h)(ST) Points
17- 4.0 Motorcycle (p/e) 140 Attributes
14- 0.5 Parachuting (p/e) 107 Advantages
13- 0.0 Roundhouse Punch (ma/a) -225 Disadvantages
10- 0.5 Running (p/h)(HT) -10 Quirks
12- 0.5 Sleight of Hand (p/h) 163 Skills
15- 1.0 Speed-Load (Guns/Heavy)(p/e) 175 Total
13- 0.0 Spin Kick (ma/h)
15- 2.0 Stealth (p/a)
13- 0.0 Sweeping Kick (ma/h) Included Packages:
14- 0.5 Swimming (p/e) U.S. Army Special Forces WPN
15- 1.0 Thrown Weapon (Hand Grenade)(p/e) |