Name: | Anthony Generro |
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Race: | Human |
Player: | Ronald Holland |
Description: | Dark Hair, grey eyes standing 5'10" and a healthy 180 lbs of muscle (mainly). He walks with a slight limp due to an earlier injury involving an automobile transmission [attached to the car still] being dropped before he could scoot out from underneath it (the man who did it still lives because he grew up to be a crooked Chicago cop, untouchable unless he crosses the line Now). This is him approximately 1927 or 1928, selling drugs [Jazzz Powder] in the Chicago region out of the Black Cat nightclub. |
Attributes 12 ST Thrust: 1d6-1; Swing: 1d6+2 14 DX Base Speed: 6.75, Move: 5, Dodge: 7 13 IQ Will: 16- ; Vision/Hearing/Taste / Smell: 13- 13 HT Hitpoints: 18 Fright Check: 18- LBS Encumbrance Level Move/Yds 24 No Encumbrance 5 Brawling Parry: 11- 48 Light Encumbrance 4 72 Medium Encumbrance 3 144 Heavy Encumbrance 2 240 X-Heavy Encumbrance 1 | |
Advantages15 Appearance:Handsome 15 Combat Reflexes 5 Double-Jointed 25 Extra Hit Points (+5) 10 High Pain Threshold 0 Literacy 30 Luck (+2) 10 Status (+3) 12 Strong Will (+3) 20 Wealth: Wealthy (x5) Mobster Contacts 1929 version of Simon Sanatuchi 1935 version of Simon Sanatuchi Antonio "the Iceman" Santelli Cuban Head Luciano Santelli Victor Generro Teacher & writer |
Disadvantages- 6 Callous -10 Curious (-2) -10 Enemy (Other Mobsters), Freq (6 or less) Size: Medium Group(6 to 20) -10 Enemy (Personal), Freq (6 or less) Medium Group(6 to 20) - 5 Monitored (Capone Mob), Freq (6 or less) Friendly, Large Group(20 to 1000) -10 Overconfidence - 5 Reduced Move (Missing 1/2 left foot) -15 Sadism Quirks -1 Likes to watch torture -1 Loves to be the big shot -1 Samples the pretty help, flaunting it, in the face of his "Gun Moll" |
PULP - Ice Age Era page / Anthony Generro's GCA file. / Back to the Top / Back to the Vortex / Main page | |
Skills | |
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Physical Skills14- 1.0 Brawling (p/e) 12- 0.0 Climbing (p/a) 12- 0.5 Driving (Auto)(p/a) 14- 0.5 Escape (p/h) 16- 1.0 Guns (Pistol)(p/e) 15- 0.5 Guns (Rifle)(p/e) 15- 0.5 Guns (Shotgun)(p/e) 15- 0.5 Guns (SMG)(p/e) 14- 2.0 Stealth(p/a) Points 125 Attributes 142 Advantages -71 Disadvantages -3 Quirks 31 Skills 224 Total |
Mental Skills17- 2.0 Administration (m/a) 15- 4.0 Area Know (Chicago)(m/e) 12- 0.5 Area Know (Cuba)(m/e) 13- 1.0 Area Know (Illinois)(m/e) 13- 1.0 Area Know (USA)(m/e) 11- 0.5 Criminology(m/a) 13- 2.0 Disguise (m/a) 10- 0.5 Economics (m/h) 16- 1.0 Fast-Talk (m/a) 13- 2.0 Holdout (m/a) 13- 0.0 Lang (English)(M/NL) 11- 0.5 Lang (Italian)(m/a) 13- 2.0 Lockpicking (m/a) 14- 0.5 Mechanic (m/a) 14- 4.0 Safecracking (m/a) 19- 0.5 Savoir-Faire (m/e) 11- 0.5 Shadowing (m/a) 17- 2.0 Streetwise (m/a) |
Notes: Injury to foot: 1/2 missing - toes/front part, of left foot. Anthony does wear a built up left shoe, but still suffers a movement penalty when walking. [Campaign Intro: page 61 ICE age notes, Aug 24 1924] | |
Generro's GCA file / PULP - ICE Age Era page / Back to the Top / Back to the Vortex / Main page |
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