Name: Anthony Generro
Race: Human
Player:Ronald Holland
Description:Dark Hair, grey eyes standing 5'10" and a healthy 180 lbs of muscle (mainly). He walks with a slight limp due to an earlier injury involving an automobile transmission [attached to the car still] being dropped before he could scoot out from underneath it (the man who did it still lives because he grew up to be a crooked Chicago cop, untouchable unless he crosses the line Now). This is him approximately 1927 or 1928, selling drugs [Jazzz Powder] in the Chicago region out of the Black Cat nightclub.
              Attributes
  12  ST   Thrust: 1d6-1;  Swing: 1d6+2
  14  DX   Base Speed: 6.75, Move: 5, Dodge: 7
  13  IQ   Will: 16- ; Vision/Hearing/Taste / Smell: 13-
  13  HT   Hitpoints: 18
              Fright Check: 18-
  LBS   Encumbrance Level     Move/Yds
   24   No Encumbrance           5    Brawling Parry: 11-
   48   Light Encumbrance        4
   72   Medium Encumbrance       3
  144   Heavy Encumbrance        2
  240   X-Heavy Encumbrance      1
Advantages
  15  Appearance:Handsome
  15  Combat Reflexes
   5  Double-Jointed
  25  Extra Hit Points (+5)
  10  High Pain Threshold
   0  Literacy
  30  Luck (+2)
  10  Status (+3)
  12  Strong Will (+3)
  20  Wealth: Wealthy (x5)

   Mobster Contacts
 1929 version of Simon Sanatuchi
 1935 version of Simon Sanatuchi
 Antonio "the Iceman" Santelli
 Cuban Head  Luciano Santelli
 Victor Generro Teacher & writer
Disadvantages
 - 6  Callous
 -10  Curious (-2)
 -10  Enemy (Other Mobsters),
      Freq (6 or less) Size:
      Medium Group(6 to 20)
 -10  Enemy (Personal),
      Freq (6 or less)
      Medium Group(6 to 20)
 - 5  Monitored (Capone Mob),
      Freq (6 or less) Friendly,
      Large Group(20 to 1000)
 -10  Overconfidence
 - 5  Reduced Move (Missing 1/2 left foot)
 -15  Sadism
    Quirks
  -1  Likes to watch torture
  -1  Loves to be the big shot
  -1  Samples the pretty help,
      flaunting it, in the face
      of his "Gun Moll"
PULP - Ice Age Era page / Anthony Generro's GCA file. / Back to the Top / Back to the Vortex / Main page
Skills
Physical Skills
   14-  1.0  Brawling (p/e)
   12-  0.0  Climbing (p/a)
   12-  0.5  Driving (Auto)(p/a)
   14-  0.5  Escape (p/h)
   16-  1.0  Guns (Pistol)(p/e)
   15-  0.5  Guns (Rifle)(p/e)
   15-  0.5  Guns (Shotgun)(p/e)
   15-  0.5  Guns (SMG)(p/e)
   14-  2.0  Stealth(p/a)

    Points
  125    Attributes
  142    Advantages
  -71    Disadvantages
   -3    Quirks
   31    Skills    
  224    Total
Mental Skills
   17-  2.0  Administration (m/a)
   15-  4.0  Area Know (Chicago)(m/e)
   12-  0.5  Area Know (Cuba)(m/e)
   13-  1.0  Area Know (Illinois)(m/e)
   13-  1.0  Area Know (USA)(m/e)
   11-  0.5  Criminology(m/a)
   13-  2.0  Disguise (m/a)
   10-  0.5  Economics (m/h)
   16-  1.0  Fast-Talk (m/a)
   13-  2.0  Holdout (m/a)
   13-  0.0  Lang (English)(M/NL)
   11-  0.5  Lang (Italian)(m/a)
   13-  2.0  Lockpicking (m/a)
   14-  0.5  Mechanic (m/a)
   14-  4.0  Safecracking (m/a)
   19-  0.5  Savoir-Faire (m/e)
   11-  0.5  Shadowing (m/a)
   17-  2.0  Streetwise (m/a)
Notes:
Injury to foot: 1/2 missing - toes/front part, of left foot. Anthony does wear a built up left shoe, but still suffers a movement penalty when walking.

[Campaign Intro: page 61 ICE age notes, Aug 24 1924]
DOB: July 17, 1905 Parents: Mario Generro & Theresa (Santelli) Generro, thus is cousin to Antonio and Crew. He has a younger, odder brother who is a pilot and not involved in the "Family Business". By the time Prohibition ends in 1933, Anthony will have built up enough in the mob and the area, that his club will still make money now that it is Legal to drink again...

Generro's GCA file / PULP - ICE Age Era page / Back to the Top / Back to the Vortex / Main page

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Available for GCA use and Abuse: Anthony Generro's GCA file.

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