Nicolas Simon Sanatuchi

Name: Nicolas Simon Sanatuchi - 1935 Test version
Race: Human
Player:ASP
Description:Black hair, Blue eyes. One of his nicknames is "Adonis" (at close to 7 feet tall, with his very handsome face and well muscled form, he resembles a statue come to life). While his suits are done by the same expensive tailors as his cousins, he feels they and the rest of his wardrobe can't compare with Antonio's collection. In spite of his Intelligence and education, Simon persists in using the patois of the Chicago streets and munches on huge Stromboli sandwiches as if they were finger snacks.

Quote; "Did you drop that $20 dollar bill?" [victim bends down]
THAWCK!!!!!! [Head ram]{Victim collapses to the ground}
"Guess not.."

           Attributes
   17  ST   Thrust: 1d6+2 ; Swing: 3d6-1
   14  DX   Base speed: 6.75 ; Move: 6; Dodge: 7-
   14  IQ   Will: 14- ; Sense Rolls: 16- ; Fright Check: 16-
   13  HT   Hit Points: 16; Fatigue: 17 ; Swim :1

   LBs  Encumbrance Level      Move/Yards
   34   No Encumbrance            6       Boxing Parry: 11-
   68   Light Encumbrance         5       Boxing Punch: 1d6+1
  102   Medium Encumbrance        4
  204   Heavy Encumbrance         3
  340   X-Heavy Encumbrance       2
Advantages
  20  Administrative Rank
      (ICE org VP)(+4)
  10  Alertness (+2)
  60  Ally Group (Santelli
      Mob Enforcers)
      Allow 100 point Allies
      Freq: (12 or less)
      Medium Group(6 to 20)
  10  Ambidexterity
  25  Appearance: Very Handsome
   5  Charisma
  15  Combat Reflexes
   4  Contact (Crooks around the
      world) Business Contact:
      Effective Skill 12-
      Freq:(12 or less)
      Street Contact: Connected
  60  Eidetic Memory (+2)
  15  Extra Hit Points (+3)
   5  Fit
  50  Gadgeteer (Cinematic)
  10  High Pain Threshold
   6  Language Talent (+3)
   5  Lightning Calculator
   0  Literacy
   5  Longevity
  60  Patron (ICE org / Santelli
      Family), Freq:(12 or less)
      Giant Multi-national Group
  10  Status (+4)
  30  Wealth: Very Wealthy (x20)
Disadvantages
 -10  Curious (-2)
  -6  Dependent (Family),
      Freq:(6 or less)
      Importance: Loved One
      Points: 26 to 50
 -15  Enemy ("Business Related")
      Freq: (6 or less)
      Large Group(20 to 1000)
  -3  Enemy (Rene Belloq)
      Freq: (6 or less)
      Single above avg.
      individual
 -10  Obsession (Items of Power)
 -10  Overconfidence
 -20  Secret (Knowledges)
 -10  Sense of Duty (Friends
       & Family)
 -15  Weirdness Magnet

     Quirks
  -1  "Is that your 20?" trick
  -1  Annoyed that Antonio's
      Wardrobe is always better
  -1  Enjoys Magic
  -1  Likes Red heads
  -1  Loves to Explore the Unknown
  -1  Loves to Travel
  -1  Only uses HIS Guns when possible
  -1  Prefers Sleeping Indoors
  -1  Thick Chicago Street Accent
  -1  Trademark: Stromboli Munching
PULP - Ice Age Era page / Simon Sanatuchi's GCA [1935] file./ Back to the Top / Back to the Vortex / Main page
SKILLS
Physical Skills & Manuevers
   12-  1.0  Acrobatics (p/h)
   15-  4.0  Axe/Mace (p/a)
   13-  1.0  Boating (p/a)
   16-  8.0  Boxing (p/a)
   15-  2.0  Brawling (p/e)
   18-  0.5  Carousing (p/a[HT])
   14-  2.0  Climbing (p/a)
   14-  2.0  Dancing (p/a)
   14-  2.0  Driving (Auto) (p/a)
   15-  4.0  Driving (Truck)(p/a)
   14-  0.5  Fast-Draw
             (Knife)(p/e)
   14-  0.5  Fast-Draw
             (Pistol)(p/e)
   17-  2.0  Guns (Pistol)(p/e)
   15-  0.5  Guns (Rifle)(p/e)
   15-  0.5  Guns (SMG)(p/e)
   15-  2.0  Head Butt
            (Dirty Tricks)(ma/a)
   16- 12.0  Karate(p/h)
   15-  2.0  Knife (p/e)
   13-  0.5  Motorcycle(p/e)
   13-  1.0  Riding (Camel)(p/a)
   13-  1.0  Riding (Horses)(p/a)
   15-  4.0  Stealth (p/a)
   13-  0.5  Swimming(p/e)
   14-  2.0  Whip (p/a)
   14-  2.0  Wrestling (p/a)

      Points
    200    Attributes
    405    Advantages
    -99    Disadvantages
    -10    Quirks
    155.5  Skills     
    651.5  Total

 1929 version of Simon
  Cousin  Antonio the Iceman
  Wild man  Luciano Santelli
  Capone Lt - Anthony Generro
     Cousin and Jazz Powder King
  Scholar & Writer Victor Generro


Mental Skills
   13-  0.5  Accounting (m/h)
   22-  1.0  Acting (m/a)
   24-  2.0  Administration (m/a)
    8-  0.0  Animal Handling (m/h)
   14-  1.0  Anthropology (m/h)
   14-  2.0  Appreciate Beauty (m/vh)
   18-  3.0  Archaeology (m/h)
   15-  0.5  Area Know (Bogota)(m/e)
   15-  0.5  Area Know
             (Central America)(m/e)
   15-  0.5  Area Know (Chicago)(m/e)
   15-  0.5  Area Know (East Coast
              USA)(m/e)
   15-  0.5  Area Know (Eastern
              Europe)(m/e)
   15-  0.5  Area Know (Egypt)(m/e)
   15-  0.5  Area Know (England)(m/e)
   15-  0.5  Area Know (Europe)(m/e)
   16-  1.0  Area Know(Germany)(m/e)
   15-  0.5  Area Know(Havana,
              Cuba)(m/e)
   15-  0.5  Area Know (Italy)(m/e)
   15-  0.5  Area Know (La Paz)(m/e)
   15-  0.5  Area Know (Lima, Peru)(m/e)
   16-  1.0  Area Know (South
              America)(m/e)
   15-  0.5  Area Know (USA)(m/e)
   23-  5.0  Armoury (Guns)(m/a)
   18-  3.0  Artist (m/h)
   21-  0.5  Bard (m/a)
   15-  0.5  Camouflage(m/e)
   17-  2.5  Chemistry (m/h)
   16-  1.5  Criminology (m/a)
   21-  2.0  Demolition (m/a)
   20-  0.5  Diplomacy (m/h)
   17-  2.0  Disguise (m/a)
   14-  0.5  Electronics Ops (m/a)
            (Surveillance Equipt)
   21-  4.5  Engineer(Mechanical)(m/h)
   22-  1.0  Fast-Talk (m/a)
   15-  0.5  First Aid (m/e)
   14-  1.0  Forgery (m/h)
   16-  1.5  Freight Handling (m/a)
   15-  1.5  History (m/h)
   13-  1.0  History (Esoteric)(m/h)
   14-  0.5  History (Organized
              Crime)(m/h)
   16-  1.5  Holdout (m/a)
   16-  0.5  Illusion Art(m/h)
   21-  4.0  Interrogation (m/a)
   17-  0.5  Lang (Ancient Greek)(m/a)
   17-  0.5  Lang (Arabic)(m/a)
   17-  0.5  Lang (Berber)(m/a)
   18-  1.0  Lang (Celtic)(m/a)
   17-  0.5  Lang (Egyptian
               Demotic)(m/a)
   16-  0.5  Lang (Egyptian
              Hieroglyphic)(m/h)
   17-  0.0  Lang (English)(m/nl)
   17-  0.5  Lang (German)(m/a)
   18-  1.0  Lang (Greek)(m/a)
   17-  0.0  Lang (Italian)(m/nl)
   19-  1.5  Lang (Latin)(m/a)
   16-  0.5  Lang (Old Norse)(m/h)
   17-  0.5  Lang (Persian)(m/a)
   19-  1.0  Lang (Spanish)(m/e)
   15-  1.5  Law (m/h)
   17-  1.5  Law Enforcement (m/a)
   15-  1.0  Lip Reading (m/a)
   16-  1.5  Mechanic (m/a)
   17-  5.0  Meditation (m/vh)
   17-  2.0  Merchant (m/a)
   17-  1.0  Metallurgy (m/h)
   17-  2.0  Occultism (m/a)
    7-  0.0  Pharmacy (m/h)
   15-  1.0  Photography (m/a)
   15-  1.5  Physics (m/h)
   22-  1.0  Politics (m/a)
   25-  1.0  Savoir-Faire (m/e)
   16-  1.0  Scrounging (m/e)
   21-  1.0  Sex Appeal (m/a[HT])
   16-  1.5  Shadowing (m/a)
   24-  2.0  Streetwise (m/a)
   16-  1.5  Survival (Desert)(m/a)
   16-  1.5  Survival (Forest)(m/a)
   16-  1.5  Survival (Jungle)(m/a)
   17-  2.5  Tactics (m/h)
   15-  1.0  Teamster (m/a)
   15-  1.0  Tracking (m/a)
   15-  1.0  Traps (m/a)
   14-  0.5  Writing (m/a)
Notes:
Educated at Chicago University in the sciences (including the Archeology of the Day) and Harvard for Law. Friendly to Dr. Henry "Indiana" Jones, Jr. and an enemy of Dr. Rene Belloq (interesting when compares the relative Moral / Ethical Alignments of the pair). Simon is a brilliant gadgeteer, he did the redesign of Antonio's 45's [1990's quality accurizations and reinforcment in 1929] and an ardent Treasure Hunter errr.. Archeologist with an obsession to find rare and exotic works... including items of Power, which he believes in.

The player claims Simon's Occultism skill is not merely the folklore learned in Sociology classes at Chicago University but the higher quality Exotica taught only by family friend Dr. Adrianna Coltrane - Alchemist, Scientist, Scholar of the Arcane (who looks exceedingly well in both a silk evening gown or out of it *g*).

Simon Sanattuchi's cover in the Organization is that of Land Shipping Specialist: he created the trucking part of the ICE network and is involved in the building of an automotive plant in South America to build his own long haul trucks.

=========Skill Notes========
Simon's Social (Reaction Group) Skills currently include +6 for Very Handsome (along with +1 Charisma), remember to subtract 4 when dealing with hetero- males or Lesbians. This leaves merely the +2 Looks / +1 Charisma in effect. ;-)
Example: Fast Talk 22- !! is down to a lowly Fast Talk 18- to men.
Example: Acting 22- !! is down to a lowly Acting 18- to men.
(Reaction) Group of Skills
SK:Acting
SK:Administration
SK:Bard
SK:Carousing
SK:Courtesan
SK:Diplomacy
SK:Fast-Talk
SK:Fortune telling
SK:Leadership
SK:Performance
SK:Politics
SK:Savoir-Faire
SK:Sex Appeal
SK:Singing
SK:Streetwise
SK:Teaching

Feb 03, 2001 copy for 1934/1935 Justice, inc
This version is created from a copy of Simon's Justice, Inc character sheet and not merely Fred's generous memories; using a system published in Roleplayer # 21 for converting betwixt HERO & GURPS. Extra points were heaped on to reflect the passage of time and Campaign events.

PULP - Ice Age Era page / Simon Sanatuchi's GCA [1935] file./ Back to the Top / Back to the Vortex / Main page

GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.
Available for GCA use and Abuse: Simon Sanatuchi's GCA [1935] file.

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Innocentia Splendia   -   Azurian Scribe and Scholar of the Arcane - Feb 20/ Aug 23, 2001 CE / 2754 AUC
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