Name:  Talia Evangeline Winterthorne aka Talon aka Taran of the Oaks
   Race:  Human (Magi)                  aka Theresa aka Tatiyana
 Player:  Innocentia Splendia

    Attributes
   15   ST     Thrust: 1d6+1  Swing: 2d6+1
   15   DX     Base Speed: 7.25, Move: 7, Dodge: 8
   22   IQ *   Will: 22, 23 = Vision = Hearing = Taste/Smell
   14   HT     Fatigue: 25, Hit Points: 14

  Swimming speed: 1.5        Fright Check base: 24-

 Weight(lbs)  Encumbrance Level    Move (yds)
     30     No Encumbrance          7 yds/sec
     60     Light Encumbrance       6
     90     Medium Encumbrance      5    * permanent magic/item boosted
    180     Heavy Encumbrance       4
    300     X-Heavy Encumbrance     3

       PD  3,  DR  8  (Magic bracers)
 Parry (BroadSword p/h=2/3): 13 + 3(bracers) + 3 (Magic sword)= 19-
       (Brawling)  (2/3)   : 11 + 3(Bracers) = 14-
Description
A beautiful Human woman in her early 20's with a curveous form and Violet eyes. Hair of crimson. A mere 5'6" tall, she is strong for her size.
Advantages
  5  Alertness (+1 to all sense rolls)
 15  Appearance: Beautiful  (+2/+4)
 15  Charisma (+3)
 15  Combat Reflexes
 12  Contact: Police  (LAPD:Sheridan),
     Completely Reliable,
     Effective Skill: 15-, (12 or less)
 30  Extra Fatigue (+10)
 10  High Pain Threshold
  0  Literacy (Literate Society)
  5  Longevity
 15  Luck
 50  Magery (+4)
 15  Patron (Catholic church), Can Use
     Magic in a Generally Non-magic
     World (+10), Fairly often (9 or less)
     Powerful Individual [Cardinal](+10),
     Secret (-5)
 15  Patron (Great Kingdom), National
     Government,(+30) Rarely(6 or less)(*1/2)
  2  Second Sight: Mage
 10  Status (Great Kingdom)(+2) Pirate Hunter
 15  Unusual Background (World  Hopper) (+15)
 50  Wealth: Filthy Rich (x100)[magic pack
      O'Loot]
100  World-Jumper
 10  Zeroed (Earth)
Disadvantages
  -5  Code of Honor
  -5  Curious
 -20  Duty (GK ADventurer),
      Extremely Hazardous (-20)
 -20  Enemy (Osirians/Undead
      creatures), (9 or less)
      Medium Group(6 to 20) (-20)
 -10  Overconfidence
 -07  Primitive (TL 4 to TL 7)
     (-3 to Tech Skills)
     (No Hi tech defaults)
[was -15, being bought off]
  -5  Sense of Duty (Friends/Family)
 -10  Sense of Duty: Patriotism
      (Great Kingdom)
 -15  Weirdness Magnet

          Points
     390.00   Attributes
     389.00   Advantages
    - 97.00   Disadvantages
      -4.00   Quirks
     128.50   Skills
     115.00   Spells     
     921.50   Total

Quirks

-1 Loves to Explore the Unknown, -1 lights candles by running finger over them, -1 likes helping Newbie Immortals, -1 Loves the NEW (Hi-Tech) Night life possible on "Earth", -1 working hard to get rid of her Technical Knowledge lacks [trying to rid herself of "Primitive" effects] by reading "How things works" books every chance she can.
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Skills
       Physical                           Mental
 14-  2.0  Acrobatics (p/h)         21-  1.0  Acting (m/a)
 17-  8.0  Axe/Mace (p/a)           19-  1.0  Alchemy (m/h)
 13-  1.0  Body Sense (p/h)         22-  1.0  Area Know (Flaness) (m/e)
 16-  8.0  Bow  (p/h)               21-  0.5  Area Know (Great Kingdom)(m/e)
 16-  2.0  Brawling (p/e)           21-  0.5  Area Know (LA County)(m/e)
 18- 16.0  Broadsword               21-  1.0  Armoury (Hand Wpns/TL4-) (m/a)
           (p/h for 2/3 parry)      19-  0.5  Artist (draw) (m/a)
 12-  0.5  Carousing(p/a)(HT based) 20-  1.0  Botany (m/h)
 16-  4.0  Climbing (p/a)           21-  0.5  Camouflage (m/e)
 17-  4.0  Crossbow (p/e)           21-  0.5  Cyphering (m/e)
 16-  2.0  Driving(Automobile)(p/a) 19-  0.5  Diagnosis (m/h)
           (no defaults for Prim)   21-  0.5  First Aid (m/e)(TL 4 / 7)
 15-  0.5  Fast-Draw (Arrow)(p/e)   21-  0.5  Heraldry (m/e)
 15-  0.5     " (Axe/Mace)(p/e)     20-  1.0  Herbalist (m/h)
 15-  0.5     " (Broadsword)(p/e)   19-  1.0  History (Esoteric) (m/h)
 15-  0.5     " (Knife) (p/e)       20-  0.5  Holdout (m/a)
 15-  0.5     " (Pistol) (p/e)      17-  0.0  Illumination (m/a)
 16-  0.0  Feint (Main-Gauche)      20-  1.0  Illusion Art (m/h)
              (MA/a)                22-  1.0  Lang: (Alignment)(m/nl)
 17-  1.0  Guns (Pistol) (p/e)      23-  4.0  Lang: (Ancient Sueloise)(m/h)
        (includes +2 for High IQ)   23-  0.0  Lang: (Common) (m/nl)
 17-  1.0  Guns (Rifle) (p/e)       23-  2.0  Lang: (Elvish - Modern)(m/a)
        (includes +2 for High IQ)   21-  0.5  Lang: (English) (m/a)
 15-  1.0  Magic Jet (p/e)          23-  2.0  Lang: (Latin) (m/a)
 16-  4.0  Main-Gauche (p/a)        23-  2.0  Lang: (Sueloise) (m/a)
 14-  2.0  Off-Hand Weapon          18-  0.5  Linguistics (m/Vh)
           Training (Dagger/                (gives +1 to all Languages)
           Main-Gauche) (ma/a)      19-  0.5  Meditation (Realistic) (m/h)
 16-  4.0  Riding (Horse/land       20-  1.0  Mental Strength (m/h)
            based) (p/a)            20-  0.5  Mind Block (m/a)
 15-  1.5  Spear (p/a)              20-  0.5  Occultism (m/a)
 18-  1.0  Spell Throwing(p/e)      17-  0.0  Research (m/a)
           (def Dx-3, Throwing,     24-  0.5  Savoir-Faire (m/e)
           spell th(other)-2)                 (+cha & looks bonuses)
 15-  4.0  Staff (p/h) (2/3 parry)  12-  0.5  S. Appeal (m/a) (HT based)
 16-  2.0  Stealth (p/a)                       (add cha & looks bonus = 19-)
 15-  1.0  Swimming (p/e)           17-  0.0  Research (m/a)
 18- 16.0  Throwing  (p/h)          21-  0.5  Soldier (TL 3/4) (m/e)
                                              (Professional skill)
                                    20-  0.5  Streetwise (m/a)
                                    20-  0.5  Survival (other planar)(m/a)
                                    20-  1.0  Tactics (Hand to Hand)(m/h)
                                              (+2 to basic speed, 7 crit)
                                    23-  1.0  Thaumatology (M/vh)
                                    15-  0.0  Tracking  (m/a)
                                    20-  0.5  Writing   (m/a)
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Sample Spells
 24-  1.0  Air Jet
 24-  1.0  Air-Golem
 24-  1.0  Analyze Magic
 25-  2.0  Apportation
 24-  1.0  Armor
 24-  1.0  Aura
 23-  1.0  Autofire
           Explosive Fireball
 24-  1.0  Blur
 24-  1.0  Bravery
 24-  1.0  Breathe Water
 24-  1.0  Charm
 24-  1.0  Climbing
 24-  1.0  Clumsiness
 24-  1.0  Colors
 24-  1.0  Complex Illusion
 24-  1.0  Continual Light
 25-  2.0  Continual Sun Light
 24-  1.0  Counterspell
 24-  1.0  Create Air
 24-  1.0  Create Earth
 24-  1.0  Create Fire
 24-  1.0  Create Water
 24-  1.0  Darkness
 24-  1.0  Daze
 24-  1.0  Destroy Air
 24-  1.0  Destroy Water
 24-  1.0  Detect Magic
 24-  1.0  Dexterity
 24-  1.0  Dispel Magic
 24-  1.0  Earth to Stone
 24-  1.0  Earth Vision
 24-  1.0  Emotion Control
 24-  1.0  Explosive Fireball
 24-  1.0  Fatigue
 24-  1.0  Fear
 24-  1.0  Find Weakness
 24-  1.0  Fireball
 24-  1.0  Flame Jet
 24-  1.0  Foolishness
 24-  1.0  Forgetfulness
 24-  1.0  Glow
 24-  1.0  Glue
 23-  1.0  Great Haste
 24-  1.0  Great Ward
 24-  1.0  Haste
 24-  1.0  Hinder
 24-  1.0  History
 25-  2.0  Identify Spell
 24-  1.0  Ignite Fire
 24-  1.0  Illusion Disguise
 24-  1.0  Images of the Past
 24-  1.0  Improved
           Explosive Fireball
 24-  1.0  Infravision
 24-  1.0  Invisibility
 24-  1.0  Itch
 24-  1.0  Keen Eyes
 24-  1.0  Lend Health
 24-  1.0  Lend Strength
 24-  1.0  Levitation
 24-  1.0  Light
 24-  1.0  Lightning
 24-  1.0  Locksmith
 24-  1.0  Loyalty
 24-  1.0  Mage Sight
 24-  1.0  Magelock
 24-  1.0  Magic Resistance
 24-  1.0  Mana Bolt
 24-  1.0  Mass Sleep
 24-  1.0  Minor Healing
 24-  1.0  Pain
 24-  1.0  Paralyze Limb
 24-  1.0  Perfect Illusion
 23-  1.0  Permanent Forgetfulness
 24-  1.0  Purify Air
 24-  1.0  Purify Water
 24-  1.0  Recover Strength
 24-  1.0  Rejoin
 24-  1.0  Remove Curse
 24-  1.0  Repair
 24-  1.0  Restore
 24-  1.0  Rooted Feet
 24-  1.0  Scryguard
 24-  1.0  Season
 24-  1.0  Seek Earth
 24-  1.0  Seek Water
 24-  1.0  Seeker
 25-  2.0  Sense Danger
 24-  1.0  Sense Emotion
 24-  1.0  Sense Foes
 24-  1.0  Shape Air
 24-  1.0  Shape Earth
 24-  1.0  Shape Fire
 24-  1.0  Shape Stone
 24-  1.0  Shield
 24-  1.0  Simple Illusion
 24-  1.0  Sleep
 24-  1.0  Sound
 24-  1.0  Spasm
 24-  1.0  Spell Shield
 24-  1.0  Stench
 24-  1.0  Stone Missile
 24-  1.0  Suggestion
 24-  1.0  Sunlight
 24-  1.0  SunBolt
 24-  1.0  Test Food
 24-  1.0  Total Paralysis
 24-  1.0  Trace
 24-  1.0  Walk Through Earth
 24-  1.0  Ward
 24-  1.0  Weaken
 24-  1.0  Wizard Eye
Notes:
  A Traveller from a low tech High Magic world - Oerth [from the See of Medegia in the Kingdom of Aerdy] (via the City of Brass & other dimensional ports of Call.) Her wealth came from the traditional adventurer's looting of Dragons and Monsters in Oerth (working for the Great Kingdom [of Aerdy] hunting Pirates with Flandros the Fiery's crew.) and wealth from the City of Brass. Her collection of miscellaneous items is amazing (having the backpack of holding helps here) and it is wonderful how far a real gold coin stretches in 20th century USA.

When she was gated/transported from the battle scene (whilest disguised as the Golden General - a fierce Dragon Hunter/slayer - the dragon believed it and used his wish), she was tossed to other dimensions including an unwilling stopover in the City of Brass. Her most recent escape succeeded in reaching a prime - Earth. An abandoned amusement park where off duty officer Sheridan got involved in a strange case.

Ms Winterthorne currently trains Long lived sword wielders and hunts Monsters for the remmants of the Catholic Church's Inquisitional Task Force, Jesuits out of the Chicago Archdiocese, hidden under Cardinal Bernadin's nose - the Society of Leopold.

 

GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

Talia's GCA data file for experimentation. GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved.

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Justice 89 Guideline/World Notes Additional 1988-89 Characters 1986-1987 Season Roster Back to the Vortex or clash swords in the shadows with Immortals in the night.
LAPD characters including her friend Off. Michael Sheridan Campaign History Characters And some "Normal" People? Importent Places in the World Main Character Menu page Check out the Latest Updates and additions to the website. Outside Game Links page.

Innocentia Splendia  - Azurian Scribe and Scholar of the Arcane
Recorded Februari 22, 2753 AUC.... Pax Roma.... Marz 18, / November 12, 2753 AUC May 02 / Aug 23, 2754 AUC/ April 26, 2755 AUC
[Justice89, Roma Galactia Campaigns http://members.fortunecity.com/azurian/taliaw_gurps.html]
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[Sept 2001 char time] Annebelle Bethany - scientist:
Due to a recent agreement made with a being of power; I am honor bound to announce and declare that Lilith (she of the early times and bearing amidst others, the titular honor of being considered the first Verbena) has returned from the realms of time and shadow to press forth certain claims of hers......
all those who would heed should listen and prepare.