Name: Talia Evangeline Winterthorne aka Talon aka Taran of the Oaks
Race: Human (Magi) aka Theresa aka Tatiyana
Player: Innocentia Splendia
Attributes
15 ST Thrust: 1d6+1 Swing: 2d6+1
15 DX Base Speed: 7.25, Move: 7, Dodge: 8
22 IQ * Will: 22, 23 = Vision = Hearing = Taste/Smell
14 HT Fatigue: 25, Hit Points: 14
Swimming speed: 1.5 Fright Check base: 24-
Weight(lbs) Encumbrance Level Move (yds)
30 No Encumbrance 7 yds/sec
60 Light Encumbrance 6
90 Medium Encumbrance 5 * permanent magic/item boosted
180 Heavy Encumbrance 4
300 X-Heavy Encumbrance 3
PD 3, DR 8 (Magic bracers)
Parry (BroadSword p/h=2/3): 13 + 3(bracers) + 3 (Magic sword)= 19-
(Brawling) (2/3) : 11 + 3(Bracers) = 14-
| |
| Description A beautiful Human woman in her early 20's with a curveous form and Violet eyes. Hair of crimson. A mere 5'6" tall, she is strong for her size. | |
Advantages 5 Alertness (+1 to all sense rolls) 15 Appearance: Beautiful (+2/+4) 15 Charisma (+3) 15 Combat Reflexes 12 Contact: Police (LAPD:Sheridan), Completely Reliable, Effective Skill: 15-, (12 or less) 30 Extra Fatigue (+10) 10 High Pain Threshold 0 Literacy (Literate Society) 5 Longevity 15 Luck 50 Magery (+4) 15 Patron (Catholic church), Can Use Magic in a Generally Non-magic World (+10), Fairly often (9 or less) Powerful Individual [Cardinal](+10), Secret (-5) 15 Patron (Great Kingdom), National Government,(+30) Rarely(6 or less)(*1/2) 2 Second Sight: Mage 10 Status (Great Kingdom)(+2) Pirate Hunter 15 Unusual Background (World Hopper) (+15) 50 Wealth: Filthy Rich (x100)[magic pack O'Loot] 100 World-Jumper 10 Zeroed (Earth) |
Disadvantages
-5 Code of Honor
-5 Curious
-20 Duty (GK ADventurer),
Extremely Hazardous (-20)
-20 Enemy (Osirians/Undead
creatures), (9 or less)
Medium Group(6 to 20) (-20)
-10 Overconfidence
-07 Primitive (TL 4 to TL 7)
(-3 to Tech Skills)
(No Hi tech defaults)
[was -15, being bought off]
-5 Sense of Duty (Friends/Family)
-10 Sense of Duty: Patriotism
(Great Kingdom)
-15 Weirdness Magnet
Points
390.00 Attributes
389.00 Advantages
- 97.00 Disadvantages
-4.00 Quirks
128.50 Skills
115.00 Spells
921.50 Total
|
-1 Loves to Explore the Unknown, -1 lights candles by running finger over them, -1 likes helping Newbie Immortals, -1 Loves the NEW (Hi-Tech) Night life possible on "Earth", -1 working hard to get rid of her Technical Knowledge lacks [trying to rid herself of "Primitive" effects] by reading "How things works" books every chance she can. | |
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| Skills | |
|---|---|
Physical Mental
14- 2.0 Acrobatics (p/h) 21- 1.0 Acting (m/a)
17- 8.0 Axe/Mace (p/a) 19- 1.0 Alchemy (m/h)
13- 1.0 Body Sense (p/h) 22- 1.0 Area Know (Flaness) (m/e)
16- 8.0 Bow (p/h) 21- 0.5 Area Know (Great Kingdom)(m/e)
16- 2.0 Brawling (p/e) 21- 0.5 Area Know (LA County)(m/e)
18- 16.0 Broadsword 21- 1.0 Armoury (Hand Wpns/TL4-) (m/a)
(p/h for 2/3 parry) 19- 0.5 Artist (draw) (m/a)
12- 0.5 Carousing(p/a)(HT based) 20- 1.0 Botany (m/h)
16- 4.0 Climbing (p/a) 21- 0.5 Camouflage (m/e)
17- 4.0 Crossbow (p/e) 21- 0.5 Cyphering (m/e)
16- 2.0 Driving(Automobile)(p/a) 19- 0.5 Diagnosis (m/h)
(no defaults for Prim) 21- 0.5 First Aid (m/e)(TL 4 / 7)
15- 0.5 Fast-Draw (Arrow)(p/e) 21- 0.5 Heraldry (m/e)
15- 0.5 " (Axe/Mace)(p/e) 20- 1.0 Herbalist (m/h)
15- 0.5 " (Broadsword)(p/e) 19- 1.0 History (Esoteric) (m/h)
15- 0.5 " (Knife) (p/e) 20- 0.5 Holdout (m/a)
15- 0.5 " (Pistol) (p/e) 17- 0.0 Illumination (m/a)
16- 0.0 Feint (Main-Gauche) 20- 1.0 Illusion Art (m/h)
(MA/a) 22- 1.0 Lang: (Alignment)(m/nl)
17- 1.0 Guns (Pistol) (p/e) 23- 4.0 Lang: (Ancient Sueloise)(m/h)
(includes +2 for High IQ) 23- 0.0 Lang: (Common) (m/nl)
17- 1.0 Guns (Rifle) (p/e) 23- 2.0 Lang: (Elvish - Modern)(m/a)
(includes +2 for High IQ) 21- 0.5 Lang: (English) (m/a)
15- 1.0 Magic Jet (p/e) 23- 2.0 Lang: (Latin) (m/a)
16- 4.0 Main-Gauche (p/a) 23- 2.0 Lang: (Sueloise) (m/a)
14- 2.0 Off-Hand Weapon 18- 0.5 Linguistics (m/Vh)
Training (Dagger/ (gives +1 to all Languages)
Main-Gauche) (ma/a) 19- 0.5 Meditation (Realistic) (m/h)
16- 4.0 Riding (Horse/land 20- 1.0 Mental Strength (m/h)
based) (p/a) 20- 0.5 Mind Block (m/a)
15- 1.5 Spear (p/a) 20- 0.5 Occultism (m/a)
18- 1.0 Spell Throwing(p/e) 17- 0.0 Research (m/a)
(def Dx-3, Throwing, 24- 0.5 Savoir-Faire (m/e)
spell th(other)-2) (+cha & looks bonuses)
15- 4.0 Staff (p/h) (2/3 parry) 12- 0.5 S. Appeal (m/a) (HT based)
16- 2.0 Stealth (p/a) (add cha & looks bonus = 19-)
15- 1.0 Swimming (p/e) 17- 0.0 Research (m/a)
18- 16.0 Throwing (p/h) 21- 0.5 Soldier (TL 3/4) (m/e)
(Professional skill)
20- 0.5 Streetwise (m/a)
20- 0.5 Survival (other planar)(m/a)
20- 1.0 Tactics (Hand to Hand)(m/h)
(+2 to basic speed, 7 crit)
23- 1.0 Thaumatology (M/vh)
15- 0.0 Tracking (m/a)
20- 0.5 Writing (m/a) | |
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| Sample Spells | |
24- 1.0 Air Jet
24- 1.0 Air-Golem
24- 1.0 Analyze Magic
25- 2.0 Apportation
24- 1.0 Armor
24- 1.0 Aura
23- 1.0 Autofire
Explosive Fireball
24- 1.0 Blur
24- 1.0 Bravery
24- 1.0 Breathe Water
24- 1.0 Charm
24- 1.0 Climbing
24- 1.0 Clumsiness
24- 1.0 Colors
24- 1.0 Complex Illusion
24- 1.0 Continual Light
25- 2.0 Continual Sun Light
24- 1.0 Counterspell
24- 1.0 Create Air
24- 1.0 Create Earth
24- 1.0 Create Fire
24- 1.0 Create Water
24- 1.0 Darkness
24- 1.0 Daze
24- 1.0 Destroy Air
24- 1.0 Destroy Water
24- 1.0 Detect Magic
24- 1.0 Dexterity
24- 1.0 Dispel Magic
24- 1.0 Earth to Stone
24- 1.0 Earth Vision
24- 1.0 Emotion Control
24- 1.0 Explosive Fireball
24- 1.0 Fatigue
24- 1.0 Fear
24- 1.0 Find Weakness
24- 1.0 Fireball
24- 1.0 Flame Jet
24- 1.0 Foolishness
24- 1.0 Forgetfulness
24- 1.0 Glow
24- 1.0 Glue
23- 1.0 Great Haste
24- 1.0 Great Ward
24- 1.0 Haste
24- 1.0 Hinder
24- 1.0 History
25- 2.0 Identify Spell
24- 1.0 Ignite Fire
24- 1.0 Illusion Disguise
24- 1.0 Images of the Past
24- 1.0 Improved
Explosive Fireball
24- 1.0 Infravision
24- 1.0 Invisibility
24- 1.0 Itch |
24- 1.0 Keen Eyes 24- 1.0 Lend Health 24- 1.0 Lend Strength 24- 1.0 Levitation 24- 1.0 Light 24- 1.0 Lightning 24- 1.0 Locksmith 24- 1.0 Loyalty 24- 1.0 Mage Sight 24- 1.0 Magelock 24- 1.0 Magic Resistance 24- 1.0 Mana Bolt 24- 1.0 Mass Sleep 24- 1.0 Minor Healing 24- 1.0 Pain 24- 1.0 Paralyze Limb 24- 1.0 Perfect Illusion 23- 1.0 Permanent Forgetfulness 24- 1.0 Purify Air 24- 1.0 Purify Water 24- 1.0 Recover Strength 24- 1.0 Rejoin 24- 1.0 Remove Curse 24- 1.0 Repair 24- 1.0 Restore 24- 1.0 Rooted Feet 24- 1.0 Scryguard 24- 1.0 Season 24- 1.0 Seek Earth 24- 1.0 Seek Water 24- 1.0 Seeker 25- 2.0 Sense Danger 24- 1.0 Sense Emotion 24- 1.0 Sense Foes 24- 1.0 Shape Air 24- 1.0 Shape Earth 24- 1.0 Shape Fire 24- 1.0 Shape Stone 24- 1.0 Shield 24- 1.0 Simple Illusion 24- 1.0 Sleep 24- 1.0 Sound 24- 1.0 Spasm 24- 1.0 Spell Shield 24- 1.0 Stench 24- 1.0 Stone Missile 24- 1.0 Suggestion 24- 1.0 Sunlight 24- 1.0 SunBolt 24- 1.0 Test Food 24- 1.0 Total Paralysis 24- 1.0 Trace 24- 1.0 Walk Through Earth 24- 1.0 Ward 24- 1.0 Weaken 24- 1.0 Wizard Eye |
| Notes: A Traveller from a low tech High Magic world - Oerth [from the See of Medegia in the Kingdom of Aerdy] (via the City of Brass & other dimensional ports of Call.) Her wealth came from the traditional adventurer's looting of Dragons and Monsters in Oerth (working for the Great Kingdom [of Aerdy] hunting Pirates with Flandros the Fiery's crew.) and wealth from the City of Brass. Her collection of miscellaneous items is amazing (having the backpack of holding helps here) and it is wonderful how far a real gold coin stretches in 20th century USA. When she was gated/transported from the battle scene (whilest disguised as the Golden General - a fierce Dragon Hunter/slayer - the dragon believed it and used his wish), she was tossed to other dimensions including an unwilling stopover in the City of Brass. Her most recent escape succeeded in reaching a prime - Earth. An abandoned amusement park where off duty officer Sheridan got involved in a strange case. Ms Winterthorne currently trains Long lived sword wielders and hunts Monsters for the remmants of the Catholic Church's Inquisitional Task Force, Jesuits out of the Chicago Archdiocese, hidden under Cardinal Bernadin's nose - the Society of Leopold. | ||
GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. |
Talia's GCA data file for experimentation. | GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. |
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