Name: | Victor Mateland the Mechanic |
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Race: | Human |
Player: | Fred "Blast from the Past" Stahl |
Description: | Tall, still handsome (though a bit craggy) man with dark hair and eyes that have seen too much (Robert Mitchum type). Age about 40 in campaign time. |
Attributes 13 ST Thrust: 1d6 ; Swing: 2d6-1 16 DX Base Speed: 6.75 ; Move: 6 ; Dodge: 7- 15 IQ Will: 18- ; Sense Rolls: 15- 11 HT Fatigue: 13; Hit Points: 11; Swim: 1 LBs Encumbrance Level Move/Yards 26 No Encumbrance 6 Fright Check: 20- 52 Light Encumbrance 5 Boxing Parry: 11- 78 Medium Encumbrance 4 156 Heavy Encumbrance 3 260 X-Heavy Encumbrance 2 | |
Advantages15 Appearance Handsome 10 Charisma (+2) 15 Combat Reflexes 10 High Pain Threshold 6 Language Talent (+3) 12 Strong Will (+3) Points 180 Attributes 68 Advantages -142 Disadvantages -4 Quirks 21.5 Skills 123.5 Total |
Disadvantages-15 Code of Honor (Samurai to old mob boss) (-3) -12 Dependent (old Mob boss), Freq: (12 or less) Importance: Friend Points: 26 to 50 (-6) -50 Enemy (FBI), Freq: (9 or less) Formidable Group(Gov'ts or guilds) Single formidable individual -40 Enemy (Treasury Dept), Freq: (9 or less) Formidable Group(Gov'ts or guilds) -15 Lecherousness -10 Overconfidence Quirks -1 _Unused Quirk 1 -1 _Unused Quirk 2 -1 _Unused Quirk 3 -1 Chauvinistic |
PULP - Ice Age Era page / Victor Mateland's GCA file./ Back to the Top / Back to the Vortex / Main page |
SKILLS | |
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Physical Skills16- 2.0 Boxing (p/a) 11- 0.0 Climbing (p/a) 14- 0.5 Driving (Auto)(p/a) 17- 0.5 Guns (Machine Gun)(p/e) 18- 1.0 Guns (Pistol)(p/e) 18- 1.0 Guns (Rifle) (p/e) 17- 0.5 Guns (Shotgun)(p/e) 18- 1.0 Guns (SMG) (p/e) 17- 0.5 Guns (Sniper Rifle)(p/e) 16- 2.0 Stealth (p/a) 12- 0.0 Swimming (p/e) Mobster Contacts 1929 version of Simon Sanatuchi 1935 version of Simon Sanatuchi Antonio "the Iceman" Santelli Cuban Head Luciano Santelli Anthony Generro Chicago Mob Lt and Club owner |
Mental Skills14- 0.5 Area Know (Area of Operation)(m/e) 14- 0.5 Area Know (France)(m/e) 14- 0.5 Area Know (USA)(m/e) 11- 0.0 Criminology (m/a) 13- 0.5 Demolition (m/a) 15- 2.0 Disguise (m/a) 19- 0.5 Fast-Talk (m/a) 14- 0.5 First Aid (m/e) 12- 0.5 Forgery (m/h) 13- 0.5 Holdout (m/a) 18- 0.0 Lang (English)(m/nl) 17- 1.0 Lang (French)(m/a) 16- 0.5 Lang (German)(m/a) 16- 0.5 Lang (Italian)(m/a) 17- 0.5 Lang (Spanish)(m/e) 13- 0.5 Lockpicking (m/a) 13- 0.5 Mechanic (m/a) 12- 0.5 Poisons (m/h) 13- 0.5 Pro Skill (Arms Manufacturer / Business) (m/a) 20- 0.5 Savoir-Faire (Police)(m/e) 13- 0.5 Shadowing (m/a) 20- 1.0 Streetwise (m/a) |
Notes: an older character of Fred's... not guaranteed to be in the same worldline as Antonio and crew... known as the Mechanic / Viper / Angel (of Death) A not so nice guy, who once killed a T-Man... unfortunately for him, they believe he did it and a warrant is out for him for that. The FBI? - general principles and his connection to several Mob deaths (Kill him, turn him, it is all the same to the FBI; the Treasury boys aren't going to be so accommodating...) The old Mob guy? Mateland is the guy keeping him still in the chair
and out of a fancy pine box with $20,000 worth of flowers nearby. Old
loyalties... | |
PULP - Ice Age Era page / Victor Mateland's GCA file./ Back to the Top / Back to the Vortex / Main page |
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. |
GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved. | Available for GCA use and Abuse: Victor Mateland's GCA file. |
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