| Name: | Victor Mateland the Mechanic |
|---|---|
| Race: | Human |
| Player: | Fred "Blast from the Past" Stahl |
| Description: | Tall, still handsome (though a bit craggy) man with dark hair and eyes that have seen too much (Robert Mitchum type). Age about 40 in campaign time. |
Attributes
13 ST Thrust: 1d6 ; Swing: 2d6-1
16 DX Base Speed: 6.75 ; Move: 6 ; Dodge: 7-
15 IQ Will: 18- ; Sense Rolls: 15-
11 HT Fatigue: 13; Hit Points: 11; Swim: 1
LBs Encumbrance Level Move/Yards
26 No Encumbrance 6 Fright Check: 20-
52 Light Encumbrance 5 Boxing Parry: 11-
78 Medium Encumbrance 4
156 Heavy Encumbrance 3
260 X-Heavy Encumbrance 2 | |
Advantages
15 Appearance Handsome
10 Charisma (+2)
15 Combat Reflexes
10 High Pain Threshold
6 Language Talent (+3)
12 Strong Will (+3)
Points
180 Attributes
68 Advantages
-142 Disadvantages
-4 Quirks
21.5 Skills
123.5 Total |
Disadvantages
-15 Code of Honor (Samurai
to old mob boss) (-3)
-12 Dependent (old Mob boss),
Freq: (12 or less)
Importance: Friend
Points: 26 to 50 (-6)
-50 Enemy (FBI), Freq: (9 or less)
Formidable Group(Gov'ts or guilds)
Single formidable individual
-40 Enemy (Treasury Dept),
Freq: (9 or less)
Formidable Group(Gov'ts or guilds)
-15 Lecherousness
-10 Overconfidence
Quirks
-1 _Unused Quirk 1
-1 _Unused Quirk 2
-1 _Unused Quirk 3
-1 Chauvinistic |
| PULP - Ice Age Era page / Victor Mateland's GCA file./ Back to the Top / Back to the Vortex / Main page | |
| SKILLS | |
|---|---|
Physical Skills16- 2.0 Boxing (p/a) 11- 0.0 Climbing (p/a) 14- 0.5 Driving (Auto)(p/a) 17- 0.5 Guns (Machine Gun)(p/e) 18- 1.0 Guns (Pistol)(p/e) 18- 1.0 Guns (Rifle) (p/e) 17- 0.5 Guns (Shotgun)(p/e) 18- 1.0 Guns (SMG) (p/e) 17- 0.5 Guns (Sniper Rifle)(p/e) 16- 2.0 Stealth (p/a) 12- 0.0 Swimming (p/e) Mobster Contacts 1929 version of Simon Sanatuchi 1935 version of Simon Sanatuchi Antonio "the Iceman" Santelli Cuban Head Luciano Santelli Anthony Generro Chicago Mob Lt and Club owner |
Mental Skills
14- 0.5 Area Know (Area
of Operation)(m/e)
14- 0.5 Area Know (France)(m/e)
14- 0.5 Area Know (USA)(m/e)
11- 0.0 Criminology (m/a)
13- 0.5 Demolition (m/a)
15- 2.0 Disguise (m/a)
19- 0.5 Fast-Talk (m/a)
14- 0.5 First Aid (m/e)
12- 0.5 Forgery (m/h)
13- 0.5 Holdout (m/a)
18- 0.0 Lang (English)(m/nl)
17- 1.0 Lang (French)(m/a)
16- 0.5 Lang (German)(m/a)
16- 0.5 Lang (Italian)(m/a)
17- 0.5 Lang (Spanish)(m/e)
13- 0.5 Lockpicking (m/a)
13- 0.5 Mechanic (m/a)
12- 0.5 Poisons (m/h)
13- 0.5 Pro Skill (Arms
Manufacturer /
Business) (m/a)
20- 0.5 Savoir-Faire (Police)(m/e)
13- 0.5 Shadowing (m/a)
20- 1.0 Streetwise (m/a) |
| Notes: an older character of Fred's... not guaranteed to be in the same worldline as Antonio and crew... known as the Mechanic / Viper / Angel (of Death) A not so nice guy, who once killed a T-Man... unfortunately for him, they believe he did it and a warrant is out for him for that. The FBI? - general principles and his connection to several Mob deaths (Kill him, turn him, it is all the same to the FBI; the Treasury boys aren't going to be so accommodating...) The old Mob guy? Mateland is the guy keeping him still in the chair
and out of a fancy pine box with $20,000 worth of flowers nearby. Old
loyalties... | |
| PULP - Ice Age Era page / Victor Mateland's GCA file./ Back to the Top / Back to the Vortex / Main page | |
|
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. |
GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved. | Available for GCA use and Abuse: Victor Mateland's GCA file. |
|