Main Page
Justice89
Guidelines
Characters
Modern Day
Lawmen
- LAPD
Lawmen
- Other
Criminals
Others &
Specials


Pulp Era
Characters
Lawmen
Criminals
Others
Specials

Old West
Guidelines
Game Rules
Lawmen
Criminals
Others
Deadlands

Historicals?
Immortals
Magi & Vamps

File Vault
GCA Files
What's New
Links

MWCUG page
Guideline for "Justice 1880" Old West characters
- with world notes interposed -

Paradigm:

Cinnamon (who is spicy &
good with the gun and without) Player Characters can and have affected the world's timeline/history. Your actions define the future and shape the planet in the Now. Your past artifacts can haunt you in the present/future and your names live forever. Real time events will be used as remembered and noted as well. (for a drop of versimlitude.)

The Year is currently (as of March 2000 play time) 1880; the setting, the planet Earth, a somewhat cinematic in style Earth. The world is the result of several other campaigns that have (and will again) affected this Earth's history in odd ways... A Earth that has had a tone at times of a John Woo film or a Republic Western or a LaCarre spy novel. [Or for those with   Wierdness Magnet - a Hammer Studios film]

Some characters form certain telvision programs and films are considered "real" even if later films may have "distorted events or characters for dramatic purposes." [id est  in the future Clint Eastwood the actor will make a western with a "man with no name" character even if a similar "historical person" does exist in the campaign world. ( Matt Dillon turned down an offer of a US Marshal's badge to become the sheriff of a small quiet town - Dodge City, Kansas.) Paul Newman will make several critically acclaimed and profitable movies about Sam Slade]

Character types allowed:

Any that which would fit in an western action-adventure film or pulp novel. [´special' characters need GM permission and secret planning Heh Heh Heh.] Currently a number of characters are working for the US Marshals Service or for Sam Slade protecting the American Way of Life'. But Not all..... [Some are scum on the run from their evil deeds and heading for a Rope]


Back to the Top / Back to the Vortex / Main page

Obscure High Energy Physics:

Magick!  The Ancient arts of Caligastro and Merlin!
"HumBug! Superstitious Claptrap! This is a Modern age, an age when Science rules and faerie tales are being properly bowderlized to make them safe for children....."
...though the skills of Magic are not well known, the earth remembers the powers. But Charlatans abound; so beware, most those who believe it ...can't do it, those who can Don't talk about it... (Dangers of Paradox or fear of Powers That Be?? You decide.)
Only a good study of the leaves of History and what History leaves out will say...
Reality is like an Onion...
Once you remove one layer, there is another, and the tears mayhaps will stop all but the wisest or most foolhardy from seeking to pierce all the veils of secrecy to any core of Truth that some believe exists.
Ludwig von Draconis, Moskow 1634

Back to the Top / Back to the Vortex / Main page

Visiting Boot Hill

When we started playing our old west game campaign we used the Boot Hill ® 2nd edition boxed set rules from TSR (one of our players used to game with Brian Blume, so we had to *g*). The first play session involved one player spending 45 minutes to create his character ... one who died within 1.5 minutes when he had a shootout in the street with someone just a little faster than he. (he didn't play again for 5 years) The other volunteer(*g*)(he gave me his old boxed set so I would run), created a character who had a shootout (different fight) and was severely wounded. When that cowboy woke up he found himself in a bed with a woman going through his clothes (placed on a nearby table); acting quickly he grabbed his 6-gun and shot her dead! The town hung him the next day for killing the sheriff's girlfriend who had been emptying his pockets so his clothes could be washed and repaired..... "OOOps still in D&D mode" said player2. Having killed off two characters in 10 minutes, the game then started in earnest.

An important fact for players to learn...Player Characters Can Die! Even in a Republic Serial. Stupidity is not a good survival characteristic (not to be confused with profound and amazing Heroism which often looks the same *g*).


Character generation methods for the different game systems used over the course of the campaign.
Back to the Top / Back to the Vortex / Main page

Innocentia Splendia - Reporter, Ford County Gazettte 1881 [2634 A.U.C.]
Ford County Gazette Take the 8:10 out of Dodge City Cinematic Heroes and Characters Villains to Hiss at Salt of the Earth and Others Check out the Justice net Archives The Latest Changes to the website. Character Archive & GCA data files page And the World of Darkness
The Games used Boot Hill Character Guideline Justice 1989 World Guidelines Places of Wonder Real Time and Game Time Sample Characters Links to other websites. Main Deadlands page Gurps Immortals main page

This particular page (not saying anything about the others on this site) was only last updated March 17 Nov 14, 2000 [2753 AUC] / May 10, 2001 [2754 AUC]/ Feb 17, 2002 [2755 AUC].
  Innocentia Splendia - Azurian Scribe & Scholar of the Arcane     March 17, 2753 AUC/ May 10/ Aug 27, 2754 AUC
     [email protected]
[Boothill campaign http://members.fortunecity.com/azurian/wwest/bh_guideline.html]
Back to the Top / Back to the Vortex / Main page