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Sample Character generation for BootHill 2d Ed. (our version)
First roll using standard BootHill generation table (adding the proper
bonus if player character.)
Speed % roll : 73% = "fast, Speed modifier +9"
Gun Accuracy % roll : 92% = "Excellant, Acc Mod +15"
Throwing Accuracy % roll: 98% = "Crackshot, TAC Mod +18"
STRength % roll : 59% = "Above Avg, 14 ability score"
Bravery % roll : 95% = "Fearless, +4 speed Mod/+15 Accuracy Mod"
Experience % roll : 89% = "4 previous Gunfights, 0 Exp Mod"
Base Speed = +9 Speed Mod, +4 Bravery Mod, +10 Weapon
(using Fast Draw Revolver) Mod (Very fast gun)
= total of 23 speed
Base Accuracy (Guns) = +15 Acc Mod, +15 Bravery Mod, +0 exp Mod
+ 50% Base
= 80% Base Accuracy
Base Accuracy (Throwing = +18 Acc Mod., +15 Bravery Mod., +0 Exp
- axes, Knives, etc) Mod, + 50% Base
= 83 % BTA
21 years old cowboy (from personal History table)
5 on d6 = No special Abilities |
Then add some stats to cover things 2nd ed doesn't cover.
A.D. & D. Stats
Str = Boothill Ability score. Int 3d6, Wis 3d6,
Dex= 6 base + 1/10% of Speed rating, Con 3d6, Charisma 3d6
Comeliness (if used) 3d6 (note: 3d6 rolls are best out of 4d6)
Hitdice 2 + 1 every category of Gunfight experience Modifier.
base AC = 10,
Save as Fighter, Fight as Fighter level (for things other than shooting
or throwing).
Results
Str=14, Int=10, Wis=11, Dex=13, Con=12,
Cha=12, 12 Hp Level 2 Fighter |
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