Tess Devlin A very bad girl, who ended up Dead and Alive. |
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Character Name: Tess Devlin Occupation: Criminal Henchwoman Sequence: Boot Hill 1880 Race: Human (Immortal) Nationality: Irish (immigrant) Player: Kimberly Kehoe Age at Death : 24 [Born July 3? - 7? 1856] First Death: Shot/riddled with bullets by a US Marshal lead posse after the Angel gang killing spree that left several ranches burnt to the ground, with a score of cruel deaths to the list. ST 13 Thrust: 1d6 / Swing: 2d6-1 [T: 1d6+1 / Sw: 2d6+1 Boosted] DX 13 Basic Speed: 6.5, Running Move: 8 IQ 14 Move: 6 Dodge: 7 HT 13 Willpower: 13 Reg Augmented + Aggravated Broadsword (Thrusting) Cut = SW+1 or 2d6 / 2d6+2 + 1d6 Impale = TH+2 or 1d6+2 / 2d6 + 1d6 Advantages DisAdvantages 10 Charisma +2 -10 Illiterate 15 Danger Sense -15 On the Edge 10 High Pain Threshold -10 Intolerance: Animal Abusers 10 Voice [+2 RCN/social skills] -15 Demonophobia [Crowds] 25 Very Beautiful [+2/+6 rcn] - 5 Arachnophobia [Spiders] -10 Shyness - 5 Stubborness -15 Wierdness Magnet IMMORTAL - 5 Social Stigma: Woman [19th Cent] 15 Unaging -10 Insomniac 10 Immunity to Disease -10 Curious 50 Fast Regeneration [1ht/min] - 6 Callous [cares little for other's pain] 10 Recovery [p64 C1] -10 Indecisive 8 Breathe Water -10 Low Self Esteem 185 Immortal Resurrection -15 Sadism 60 "The Last" -10 Short Attention Span - 5 "Thief"aholic Powers -10 Bad Temper 5 Charge Sword lvl 1 [1d6] - 5 Mild Paranoia 10 Augmentation: Speed [+1] 10 Augmentation: ST [+2] IMMORTAL Disadvantages Point Totals - 5 Code of Honor (Immortals) Attributes 135 -20 Secret (Immortals) Regular Advantages 70 -30 Enemy (Immortals) "" Skills 204 - 3 Sterile Immortal Advantages 338 Immortal Powers 25 Quirks Immortal Skills 6 - 1 Distractable Regular DisAdvantages -181 - 1 Nosy Immortal DisAdvantages - 58 - 1 Uncongenial [alone or small groups] Quirks - 5 - 1 Always wears Men's trousers Total 534 - 1 Rides like a man [Western Saddle never an English one or sidesaddle] Skills Physical Mental Guns (pistol) p/e 12 19- [Incl IQ] Acting m/a 10 18-[plus looks] Fast Draw (pistol)p/e 12 18- [incl CR] Animal Handling m/h 10 17- Lasso p/a 20 18- Area Know (Texas) m/e 8 18- Riding p/a 20 18- Camoflague m/e 8 18- Running (ht based)p/h 12 15- Cooking m/e 4 16- Throwing p/h 16 16- Detect Lies m/h 10 17- Escape p/h 16 16- First Aid m/e 8 18- Shadowing m/a 8 17- Broadsword (P/H for 12 15- Tactics m/h 10 17- 2/3 parry) Tracking m/a 8 17- Immortal Augmentation:Spd m/VH 2 12- Augmentation:ST m/VH 2 12- Charge Sword m/VH 2 12- |
Some say the Devil in Devlin came from her father, Sean; others
that he didn't beat her enough, that he let her get airs above herself.
Tess came over with the rest of the Devlin brood in 1859, a child of
the Dublin streets..... In America, the Devlin clan went from poverty to
poverty, being bad neighbors wherever they went. Barns mysteriously burn
down, cattle get lost [sold in faroff counties?], things vanish, nae more
to be seen... Book larning is nae for yea, it takes far more than any
lass can handle..wee bairns and cooking is more ya. Tess grew up a slave to her gruesome family, properly chastised when she raised her head. With inner demons this vile, can one say she has truly escaped her family life? After Tess' latest run with the murderous Angel gang was fatal to all; she awoke on a cold steel table with blood drains in the 5th sub-level of Tantervalles Castle....but can she take this chance for a new life or will her personal demons drive her to a final death? |
Tess Devlin in GCA format for Gurps Character Assistant® program by Armin Sykes. |
the main Immortals page | Her 1st Mentor Cynthia Coltrane | Her Enemy Martin Kobe |
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