GURPS Deadlands | |
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Name: Ian Lindstrom, Commodore (Riverboat Captain and Owner) Race: Human Player: Fred Stahl Attributes 13 ST Thrust: 1d6; Swing: 2d6-1; Fatigue: 13 13 DX Base Speed: 7.5; Move: 7; Dodge 7; Swim: 1 14 IQ Will: 16-; Vision/ Smell/ Hearing /Taste Roll: 16- 14 HT Hit Points: 14 LBs Encumbrance Level Move/Yds 26 No Encumbrance 7 Parry(Brawling): 8- 52 Light Encumbrance 6 Fright Check: 19- 78 Medium Encumbrance 5 156 Heavy Encumbrance 4 260 X-Heavy Encumbrance 3 Description A tall and Thin Englishman (6'1" with dark hair and gray-blue eyes) who mumbles a lot, not always under his breath... | |
Advantages 10 Alertness (+2) 10 Ally (Arabella Agrithorne), (6 or less) Points: 201 to 250 10 Ally (Jasper Ramonis), (6 or less) Points: 201 to 250 20 Ally Group (River Rats & Patrol) Allow 100 point Allies,(9 or less) Small Group(2 to 5) 10 Ambidexterity 15 Amulet of Jahf-fol 8 Contact (CSA Major Jordan) Business Contact: Effect Skill 15- (12 or less), Reliability: Usually 2 Contact (Union Major Jordan) Business Contact: Effect Skill 15- (6 or less) Reliability: Usually 3 Courtesy Rank (Commodore) (+3) 6 Fearlessness (+3) 18 Increased Speed 0 Literacy 65 Magery (Huckster) (+5) 2 Reputation ("Honest Riverman") (+2 RCN) (10 or less) Large class 0 Status (+2) 8 Strong Will (+2) 10 UB: Veteran of the Weird West 30 Wealth: Very Wealthy (x20) | Disadvantages -5 Code of Honor (Stays Bought) -10 Code of Honor (Vengeance!) (-2) -5 Delusion (Arabella is "Lady of the Lake") -20 Enemy (Rival Riverboaters), (9 or less) Medium Group(6 to 20) -15 Greed -5 Intolerance (Mexicans) -5 Odious Personal Habit (Mumbles) -10 Paranoia -5 Reputation (Englishman) -20 Secret (Huckster) -10 Sense of Duty (Friends & Crew) -15 Voices (Diabolical) Points 150 Attributes 227 Advantages -125 Disadvantages 0 Quirks 62 Skills 44 Spells 358 Total |
Physical Skills 14- 8.0 Acrobatics (p/h) 13- 1.0 Brawling (p/e) 11- 0.5 Climbing (p/a) 16- 8.0 Fast-Draw (Pistol)(p/e) 18- 8.0 Guns (Pistol)(p/e) 12- 1.0 Riding (Horse)(p/a) 11- 1.0 Sleight of Hand (p/h) 12- 0.5 Speed-Load (Cylinder-Pistol)(p/e) 16- 8.0 Spell Throwing (Curse-Missle)(p/e) 11- 0.5 Stealth (p/a) 12- 0.5 Swimming (p/e) Spells 20- 6.0 Dexterity 18- 2.0 Helping Hand 19- 8.0 Mental Tweak 20- 6.0 Might 21- 8.0 Shadow Walk_ 21- 8.0 Soul Blast 20- 6.0 Vigor -- includes bonus from Magery (Huckster) | Mental Skills 12- 0.5 Acting (m/a) 13- 1.0 Administration (m/a) 13- 0.5 Area Know(Cairo, Ill)(m/e) 13- 0.5 Area Know(England)(m/e) 13- 0.5 Area Know(Kansas)(m/e) 15- 2.0 Area Know(Mississippi & Arkansas Rivers) 13- 0.5 Area Know(Natchez)(m/e) 13- 0.5 Area Know(New Orleans)(m/e) 11- 0.5 Diplomacy (m/a) 13- 0.5 First Aid (m/a) 16- 2.0 Gambling (m/a)-- 10- 0.5 History (Esoteric)(m/h) 12- 0.5 Intimidation (m/a) 14- 0.0 Language (English)(m/NL) 12- 0.5 Leadership (m/a) 12- 0.5 Meteorology (m/a) 12- 1.0 Navigation (m/h) 17- 6.0 Occultism (m/a) 14- 2.0 Sailor (TL5)(m/a) 13- 0.5 Seamanship (m/e) 13- 2.0 Ship handling (TL5)(m/h) 14- 2.0 Streetwise (m/a) 12- 0.5 Survival (River) (m/a) |
Notes
Amulet of Jahf-fol: +/- 1d6 on Hex Backlash table as decided by Ian
Worst Nightmare: Manitou taking me over and forcing me to hurt
my friends and family... |
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. | GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. | Available for GCA use and Abuse: Commodore Ian Lindstrom's GCA file. |
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