| GURPS Deadlands | |
|---|---|
Name: Ian Lindstrom, Commodore (Riverboat Captain and Owner)
Race: Human Player: Fred Stahl
Attributes
13 ST Thrust: 1d6; Swing: 2d6-1; Fatigue: 13
13 DX Base Speed: 7.5; Move: 7; Dodge 7; Swim: 1
14 IQ Will: 16-; Vision/ Smell/ Hearing /Taste Roll: 16-
14 HT Hit Points: 14
LBs Encumbrance Level Move/Yds
26 No Encumbrance 7 Parry(Brawling): 8-
52 Light Encumbrance 6 Fright Check: 19-
78 Medium Encumbrance 5
156 Heavy Encumbrance 4
260 X-Heavy Encumbrance 3
Description
A tall and Thin Englishman (6'1" with dark hair and gray-blue eyes)
who mumbles a lot, not always under his breath...
| |
Advantages
10 Alertness (+2)
10 Ally (Arabella Agrithorne),
(6 or less) Points: 201 to 250
10 Ally (Jasper Ramonis),
(6 or less) Points: 201 to 250
20 Ally Group (River Rats & Patrol)
Allow 100 point Allies,(9 or less)
Small Group(2 to 5)
10 Ambidexterity
15 Amulet of Jahf-fol
8 Contact (CSA Major Jordan)
Business Contact: Effect Skill 15-
(12 or less), Reliability: Usually
2 Contact (Union Major Jordan)
Business Contact: Effect Skill 15-
(6 or less) Reliability: Usually
3 Courtesy Rank (Commodore) (+3)
6 Fearlessness (+3)
18 Increased Speed
0 Literacy
65 Magery (Huckster) (+5)
2 Reputation ("Honest Riverman")
(+2 RCN) (10 or less) Large class
0 Status (+2)
8 Strong Will (+2)
10 UB: Veteran of the Weird West
30 Wealth: Very Wealthy (x20)
| Disadvantages
-5 Code of Honor (Stays Bought)
-10 Code of Honor (Vengeance!) (-2)
-5 Delusion (Arabella is "Lady of
the Lake")
-20 Enemy (Rival Riverboaters),
(9 or less) Medium Group(6 to 20)
-15 Greed
-5 Intolerance (Mexicans)
-5 Odious Personal Habit (Mumbles)
-10 Paranoia
-5 Reputation (Englishman)
-20 Secret (Huckster)
-10 Sense of Duty (Friends & Crew)
-15 Voices (Diabolical)
Points
150 Attributes
227 Advantages
-125 Disadvantages
0 Quirks
62 Skills
44 Spells
358 Total
|
Physical Skills
14- 8.0 Acrobatics (p/h)
13- 1.0 Brawling (p/e)
11- 0.5 Climbing (p/a)
16- 8.0 Fast-Draw (Pistol)(p/e)
18- 8.0 Guns (Pistol)(p/e)
12- 1.0 Riding (Horse)(p/a)
11- 1.0 Sleight of Hand (p/h)
12- 0.5 Speed-Load
(Cylinder-Pistol)(p/e)
16- 8.0 Spell Throwing
(Curse-Missle)(p/e)
11- 0.5 Stealth (p/a)
12- 0.5 Swimming (p/e)
Spells
20- 6.0 Dexterity
18- 2.0 Helping Hand
19- 8.0 Mental Tweak
20- 6.0 Might
21- 8.0 Shadow Walk_
21- 8.0 Soul Blast
20- 6.0 Vigor
-- includes bonus from Magery (Huckster)
| Mental Skills
12- 0.5 Acting (m/a)
13- 1.0 Administration (m/a)
13- 0.5 Area Know(Cairo, Ill)(m/e)
13- 0.5 Area Know(England)(m/e)
13- 0.5 Area Know(Kansas)(m/e)
15- 2.0 Area Know(Mississippi
& Arkansas Rivers)
13- 0.5 Area Know(Natchez)(m/e)
13- 0.5 Area Know(New Orleans)(m/e)
11- 0.5 Diplomacy (m/a)
13- 0.5 First Aid (m/a)
16- 2.0 Gambling (m/a)--
10- 0.5 History (Esoteric)(m/h)
12- 0.5 Intimidation (m/a)
14- 0.0 Language (English)(m/NL)
12- 0.5 Leadership (m/a)
12- 0.5 Meteorology (m/a)
12- 1.0 Navigation (m/h)
17- 6.0 Occultism (m/a)
14- 2.0 Sailor (TL5)(m/a)
13- 0.5 Seamanship (m/e)
13- 2.0 Ship handling (TL5)(m/h)
14- 2.0 Streetwise (m/a)
12- 0.5 Survival (River) (m/a)
|
Notes
Amulet of Jahf-fol: +/- 1d6 on Hex Backlash table as decided by Ian
Worst Nightmare: Manitou taking me over and forcing me to hurt
my friends and family... | |
|
GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. | GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. | Available for GCA use and Abuse: Commodore Ian Lindstrom's GCA file. |
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