GURPS Deadlands |
Name: Mira Inez Boyle wanna be gambler & runaway
Race: Human Player: Innocentia Splendia
Attributes
10 ST Thrust: 1d6-2; Swing: 1d6
14 DX Base Speed: 7.5, Move: 7; Dodge: 7-
14 IQ Vision/Tast/Hearing/Smell 15-
13 HT Will: 15-, Fatigue: 9; Hit points: 13, Swim: 1
LBs Encumbrance Level Move/Yds
20 No Encumbrance 7 Fright Check: 15-
40 Light Encumbrance 6 Parry (Brawling): 9-
60 Medium Encumbrance 5 Parry (Knife): 6-
120 Heavy Encumbrance 4
200 X-Heavy Encumbrance 3
Description:
Born May 22, 1861 - she is age 16 in 1877
standing 5'6" with reddish blonde hair and green eyes.
commonly dressed in jeans and jacket (suitable for out
west or Miami Beach)
She has only a trace of her English accent now from
her origins in Hampton Hills GB. |
Advantages
5 Alertness
15 Appearance: Beautiful
15 Awareness
10 Charisma 2 (+2 RCN)
2 Fearlessness
18 Increased Speed (0.75)
35 Magery (Huckster) (+3)
10 Spirit Empathy
4 Strong Will (+1)
10 Voice
Points
120 Attributes
124 Advantages
-127 Disadvantages
-5 Quirks
62 Skills
17 Spells
191 Total
| Disadvantages
-10 Code of the West
-15 Curious (-3)
-15 Greed
-15 Lecherousness
-5 Outlaw's Enemies,
Single above avg.
individual (-5)
-5 Primitive (TL 6 instead of 7)
-20 Secret (Traveller from
another [Parallel] World) (-3)
-20 Secret (Huckster)
-10 Sense of Duty (Friends & Family)
-2 Youth [age 16]
-15 Weirdness Magnet
Quirks
-1 Likes Gizmos of the Future
-1 Likes Brit / Mex food & Hot
tea in the warm Sun.
-1 _Unused Quirk 4
-1 Likes Reading Dime Novels & ancient classics
-1 likes to change names and play games |
Physical Skills
15- 8.0 Acrobatics (p/h)
14- 1.0 Brawling (p/e)
13- 0.5 Fast-Draw (Pistol)(p/e)
18- 4.0 Guns (Pistol)(p/e)
13- 0.5 Knife (p/e)
12- 0.5 Riding (Horses)(p/a)
13- 0.5 Speed-Load (Pistol)(p/e)
17- 8.0 Spell Throwing
(Curse-Missle)(p/e)
15- 4.0 Stealth (p/a)
13- 0.5 Swimming (p/e)
13- 2.0 Throwing (p/h)
Spells
15- 1.0 Dexterity_
17- 4.0 Helping Hand
15- 1.0 Might_
15- 1.0 Phantom Fingers
17- 4.0 Shadow Walk_
17- 4.0 Soul Blast
15- 1.0 Trinkets
15- 1.0 Vigor_
** Looks & Charisma Bonus
[+5 vs Males, drop by 2 vs females]
* Magery (Huckster) bonus
| Mental Skills
19- 1.0 Acting (m/a)**
14- 1.0 Area Knowledge
(England)(m/e)
13- 0.5 Area Knowledge (m/e)
(the American South)
13- 0.5 Area Knowledge
(Weird West) (m/e)
13- 0.5 Area Knowledge: The Umbra
11- 0.5 Artist (m/h)
14- 4.0 Detect Lies (m/h)
11- 0.5 Diagnosis (m/h)
15- 4.0 Disguise (m/a)
21- 4.0 Fast-Talk (m/a)**
15- 2.0 First Aid (m/e)
13- 0.5 Gambling (m/a)*
12- 0.5 Holdout (m/a)
11- 0.5 Language (British Gaelic)(m/h)
14- 0.0 Language (English)(m/nl)
12- 0.5 Language (French)(m/a)
12- 0.5 Language (Greek)(m/a)
12- 0.5 Language (Latin)(m/a)
14- 2.0 Lockpicking (m/a)
14- 2.0 Occultism (m/a)
14- 4.0 Photography (TL6) (m/a)
11- 0.5 Physician (TL6)(m/h)
18- 1.0 Streetwise (m/a)**
13- 1.0 Survival (Plains)(m/a)
13- 0.5 Thaumatology (m/vh)*
13- 2.0 Theology (m/h)
|
Notes
typical weapon:
- S&W .44 Frontier (braced or held two hands) - or Soul Blast
There was only a d4 chance her Hexes would work in the "regular"
world - but her luck held good, and she could contact enough spirits
to cast. Spirit Empathy / Awareness = Magery (Huckster)?
Now with Mei Ling (Soon Na? Neo? whatever her name is today - now that
Mira can understand) in a parallel future in Canada being amazed by
different social mores.
|
Hexes | Visit the PEG Deadlands Version
| Back to the Deadlands Page
| download the GCA file for Mira Inez Boyle.
| GCA Data center |