Name: Seth Collins Trouble shooter for Dixie Rails
Race: Human Player: Mary
Attributes
14 ST Thrust: 1d6; Swing: 2d6
14 DX Base Speed: 6.75; Move: 8-; Dodge: 7-
12 IQ Will: 12-, Vision/Hearing/Taste/Smell: 13-
13 HT Fatigue: 14; Hit Points: 14; Fright Check: 14-
Lbs Encumbrance Level Move/Yds
28 No Encumbrance 8 Swim : 1yd
56 Light Encumbrance 7 Parry (Staff) : 11-
84 Medium Encumbrance 6 Parry(Brawling) : 13-
168 Heavy Encumbrance 5 Parry(Broadsword): 9-
280 X-Heavy Encumbrance 4 Block (Buckler) : 11-
Description
- A Handsome young Cowboy with a two gun rig.
- Age 23 in 1877 (born Feb 10, 1854) he stands 6'2" of 185
lbs of lean muscle with bright blonde hair and pretty blue eyes.
Currently sporting a new mustache and wearing his Sunday best
suit (other possesions in a gladsone bag for departure).
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Advantages
5 Alcohol Tolerance
5 Alertness
10 Ambidexterity
15 Appearance: Handsome
5 Charisma
15 Combat Reflexes
5 Disease-Resistant
5 Extra Hit Points
5 Fit
10 High Pain Threshold
0 Literacy
10 Toughness
10 UB: Veteran of
the Weird West
Quirks
-1 Chauvinistic
-1 Incompetence (First Aid)
-1 Plays Poker against himself
instead of Solitare
-1 Proud of his Southern Heritage
-1 Wants to Learn to Fly a Ornithopter
-1 Likes Speeeedddd.....
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DisAdvantages
-10 Cannot Harm Innocents
-10 Code of the West
-5 Compulsive Carousing
-25 Duty (CSA & Dixie Rails),
Extremely Hazardous,
Frequency: (9 or less)
-5 Enemy (Gunslinger's Enemies),
Frequency: (9 or less)
Single above avg. individual
-8 Enemy (the Cowboys gang),
Frequency: (6 or less)
Group(3 to 5 normals)
Single above avg. individual
-8 Enemy (Various Yankees),
Frequency: (6 or less)
Group(3 to 5 normals)
Single above avg. individual
-15 Lecherousness
-5 Nightmares
-10 Overconfidence
-5 Sense of Duty (CSA)
-15 Sense of Duty (Friends & Family)
-5 Stubbornness
-15 Weirdness Magnet
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Physical Skills
12- 1.0 Acrobatics (p/h)
12- 0.5 Boating (p/a)
17- 8.0 Brawling (p/e)
16- 8.0 Broadsword (p/a)
15- 2.0 Buckler (p/e)
16- 0.5 Carousing (p/a[HT])
12- 0.5 Climbing (p/a)
12- 0.5 Driving (Steam Wagon)(p/a)
16- 4.0 Fanning (p/e)
15- 1.0 Fast-Draw (Pistol)(p/e)
15- 1.0 Gunner (Machine Gun)(p/e)
16- 1.0 Guns (Machine Pistol)(p/e)
18- 4.0 Guns (Pistol)(p/e)
17- 2.0 Guns (Rifle)(p/e)
13- 0.5 Juggling (p/e)
16- 4.0 Knife (p/e)
15- 4.0 Lasso (p/a)
15- 4.0 Riding (Horses)(p/a)
10- 0.5 Running (p/h)
15- 1.0 Slipping the Hammer(p/e)
15- 8.0 Staff (p/h)
13- 1.0 Stealth (p/a)
13- 0.5 Swimming (p/e)
14- 4.0 Throwing (p/h)
10- 0.5 Tracking (m/a)
14- 2.0 Whip (p/a)
14- 0.0 Whittling (p/e)
15- 4.0 Wrestling (p/a)
Points
140 Attributes
90 Advantages
-141 Disadvantages
-9 Quirks
95 Skills
175 Total
** Includes Looks & Charisma Bonus
reduce by 2 VS Males
-- Includes -5 Penalty for Skill
Incompetence
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Mental Skills
9- 0.5 Animal Handling
(Dogs)(m/h)
11- 2.0 Animal Handling
(Horses)(m/h)
11- 0.5 Area Knowledge
(Arizona)(m/e)
11- 0.5 Area Knowledge
(New Orleans)(m/e)
11- 0.5 Area Knowledge
(Tennesee)(m/e)
11- 0.5 Area Knowledge
(Weird West)(m/e)
15- 0.5 Bard (m/a) **
11- 0.5 Cyphering (m/e)
11- 0.5 Drill and Ceremony(m/e)
11- 0.5 Drill and Ceremony
(Mounted)(m/e)
15- 0.5 Fast-Talk (m/a)**
6- 0.5 First Aid (m/e)--
11- 0.5 Fishing (m/e)
11- 1.0 Freight Handling (m/a)
11- 1.0 Gambling (m/a)
10- 0.5 Heraldry(m/a)
12- 1.0 Hidden Lore (Wierd West)(m/a)
9- 0.5 History (m/h)
10- 0.5 Intimidation (m/a)
12- 0.0 Language (English)(m/nl)
10- 0.5 Language (French)(m/a)
11- 0.5 Language (Spanish)(m/e)
6- 0.0 Law (m/h)
10- 0.5 Law Enforcement (m/a)
9- 0.5 Mathematics (m/h)
10- 0.5 Mechanic (m/a)
10- 1.0 Naturalist (m/h)
13- 2.0 Occultism (m/a)
10- 0.5 Orienteering(m/a)
11- 2.0 Packing (m/h)
9- 0.5 Rituals and Ceremonies(m/h)
11- 0.5 Scrounging (m/e)
15- 0.0 Sex Appeal (m/a[HT])**
10- 0.5 Shadowing (m/a)
15- 0.5 Streetwise (m/a)
11- 1.0 Survival (Desert)(m/a)
11- 1.0 Survival (Mountain)(m/a)
10- 0.5 Survival (Wooded Temperate)(m/a)
10- 1.0 Tactics (m/h)
13- 0.5 Teamster (m/a)
10- 0.5 Writing (m/a)
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Notes
Seth has a bit of rep starting if he survives his animosity with the
Cowboys in Tombstone AZ, CSA. Seth has been a guard on several Ghost
Rock caravans and trains over the Dixie Rails. Seth is originally from
Tennesee and has served as drummer boy when younger. The endless war
wasn't exciting enough for him, so he went west to seek his fortune..
as Gunman, Gambler or GhostRock brings riches for others.
Sample weapons carried by Mr Collins at one time or another
- Colt Army, .44 :::
Malf Crit only; dmg 2d6+; SS: 12; ACC 1; 1/2 dmg 130'; Max 1,500'; ROF
1;
Shots 6; LD- Cap & Ball; ST 11; RCL -2
-
Gatling Gun .45-70 :::Max ROF = (Gunner Skill + DX) /2 = (15+14)/2=14
malf 15; DMG 5d6+ ; Acc 4; 1/2 Dmg 700'; Max 2,100'; shots 100; RCL -1
-
Gatling Pistol .44-40 :::
malf 16; dmg 2d6+; SS:12; ACC 2; 1/2 dmg 130'; Max 1,500'; Wt 4 lbs
ROF 6; shots 12; RCL -2; ST 12
[soul mates: Willow /
Elder Mathin /
Destiny Brown (and you thought the West was Weird enough)]
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