Advantages
5 Absolute Direction
15 Alertness (+3)
5 Ally Group (Texas rangers),
Allow 100 point Allies
Frequency: Rarely (6 or less)
10 Ambidexterity
5 Animal Empathy
15 Appearance: Handsome (+2/+4 RCN)
5 Charisma
15 Combat Reflexes
15 Enhanced Dodge
10 High Pain Threshold
4 Language Talent (+2)
10 Legal Enforcement Powers (+2)
0 Literacy
45 Sharpshooter
12 Strong Will (+3)
25 Toughness (+2)
10 UB: Veteran of the Weird West
Powers
30 ESP (+10)
15 Healing: Psionic (+5) |
Disadvantages
-5 Compulsive Behavior (Gun use)
-10 Cowboy s Code (-2)
-15 Enemy (Cruel Carl Cabanas Gang),
Freq (6 or less),(6 to 20), plus
Single formidable individual
-20 Enemy (Supernatural Creatures),
Fearmaker (+2), Freq (6 or less)
plus (6 to 20) underlings
-20 Extremely Haz. Duty
-10 Honesty
-10 Overconfidence
-10 Paranoia
-7 Reputation (Dangerous man to
mess with) (-4 RCN) to Criminals,
evil scum, Freq: Always
-5 Reputation (Southerner) (-2 RCN),
Freq: Always to Northerners
-10 Sense of Duty (CSA & Texas)
-10 Sense of Duty (Friends & Family) (-2)
-15 Weirdness Magnet
Quirks
-1 Hates Dry Gulchers & Assassins
-1 Nosy
-1 Treats Women with Respect
-1 Uses Silver Bullets |
Physical Skills
17- 2.0 Acrobatics (p/h)
16- 0.5 Boating (p/a)
15- 0.5 Bow (p/h)
19- 4.0 Boxing (p/a)
21- 8.0 Brawling (p/e)
20- 8.0 Broadsword (p/a)
16- 0.5 Climbing (p/a)
14- 0.5 Close Combat
(Main-Gauche)(ma/a)
16- 0.5 Dancing (p/a)
16- 0.5 Driving (Locomotives)(p/a)
16- 0.5 Driving (Steam Wagon)(p/a)
19- 1.0 Fast-Draw (Knife)(p/e)
24- 16.0 Fast-Draw (Pistol)(p/e)
22- 8.0 Fast-Draw (Rifle)(p/e)
22- 8.0 Fast-Draw (Shotgun)(p/e)
16- 0.5 Flame Thrower (p/a)
19- 0.5 Guns (Gatling Pistol)(p/e)*
28- 32.0 Guns (Pistol)(p/e)*
26- 12.0 Guns (Rifle)(p/e)*
26- 12.0 Guns (Shotgun)(p/e)*
19- 0.0 Kicking (ma/h)
20- 0.0 Knee Strike (ma/a)
14- 0.0 Knife (p/e)
18- 1.0 Knife Throwing (p/e)
18- 2.0 Lasso (p/a)
19- 4.0 Main-Gauche (p/a)
22- 2.0 Riding (Horses)(p/a)--
18- 0.0 Roundhouse Punch (ma/a)
15- 0.5 Skiing (p/h)
19- 2.0 Speed-Load (Pistol)(p/e)
19- 2.0 Speed-Load (Rifle)(p/e)
19- 2.0 Speed-Load (Shotgun)(p/e)
17- 0.5 Swimming (p/e)
16- 0.5 Whip (p/a)
20- 8.0 Wrestling (p/a)
Points
400 Attributes
206 Advantages
45 Powers
-147 Disadvantages
-4 Quirks
247 Skills
747 Total
-- Includes bonus from Animal Empathy
** Includes Looks & Charisma bonuses
subtract 2 vs Males
* Includes IQ bonus for Guns
- Includes Combat Reflexes bonus
Special Skills
16- 4.0 Combat Sense (S/H)
14- 1.0 Healing: Psionic (S/H)
14- 1.0 Life Extension (S/H)
14- 1.0 Metabolism Control (S/H)
18- 8.0 Precognition (S/H)
13- 0.5 Sense Aura (S/H)
Languages
17- 0.5 Language (Apache)(m/a)
17- 0.5 Language (Arapahoe)(m/a)
19- 0.0 Language (English)(m/nl)
17- 0.5 Language (French)(m/a)
17- 0.5 Language (Latin)(m/a)
16- 0.5 Language (Navajo)(m/h)
17- 0.5 Language (Pawnee)(m/a)
18- 0.5 Language (Spanish)(m/e)
| Mental Skills
14- 1.0 Accounting(m/h)
20- 1.0 Acting (m/a)**
20- 1.0 Administration (m/a)**
17- 0.5 Animal Handling --
15- 0.5 Area Know (CSA)(m/e)
12- 0.0 Area Know (Disputed
Territories)
16- 1.0 Area Know (Mexico)
16- 1.0 Area Know (Texas)
17- 2.0 Area Know (the West)
23- 2.0 Armory (Rifle/Shotgun)
19- 0.5 Bard (m/a) **
14- 0.5 Blacksmith (m/a)
16- 1.0 Camouflage (m/e)
14- 0.0 Carpentry (m/e)
15- 0.5 Chess (m/e)
15- 0.5 Cooking (m/e)
16- 2.0 Criminology (m/a)
13- 0.5 Cryptography (TL)(m/h)
15- 1.0 Demolition (m/a)
13- 0.5 Detect Lies (m/h)
21- 4.0 Diplomacy (m/h) **
13- 0.5 Economics (m/h)
13- 0.5 Engineer (Mining)(m/h)
21- 2.0 Fast-Talk (m/a)**
15- 0.5 First Aid (m/e)
14- 0.5 Gambling (m/a)
13- 0.5 Geology (m/h)
15- 1.0 Heraldry (Brands)(m/a)
15- 1.0 Heraldry (Indian)(m/a)
15- 1.0 Heraldry (Military)(m/a)
16- 1.0 Hidden Lore (Weird West)(m/a)
16- 4.0 History (m/h)
15- 1.0 Interrogation (m/a)
15- 1.0 Intimidation (m/a)
15- 0.5 Law Enforcement(m/a)
21- 2.0 Leadership (m/a)**
14- 0.5 Linguistics (m/vh)
15- 2.0 Literature (m/h)
14- 0.5 Lockpicking (m/a)
16- 2.0 Merchant (m/a)
13- 0.5 Musical Instrument
(Guitar)(m/h)
14- 1.0 Naturalist (m/h)
16- 0.5 Navigation (m/h)
17- 2.0 Occultism (m/a)
16- 2.0 Orienteering (m/a)
17- 0.5 Packing (m/h)
21- 2.0 Politics (m/a)**
14- 1.0 Psychology (m/h)
17- 0.0 Savoir-Faire (Indian)(m/e)**
20- 0.0 Sex Appeal (m/a[HT])**
16- 1.0 Shadowing (m/a)
16- 2.0 Sign Language (M/a)
15- 1.0 Speed Reading (m/a)
19- 4.0 Stealth (p/a)
19- 0.5 Streetwise (m/a)**
15- 1.0 Survival (Desert)(m/a)
14- 0.5 Survival (Mountain)(m/a)
20- 12.0 Tactics (m/h)
19- 0.5 Teaching (m/a)**
20- 0.0 Teamster (m/a)
17- 2.0 Telegraphy (m/e)
19- 8.0 Tracking (m/a)
16- 2.0 Traps (m/a)
17- 0.5 Veterinary (m/h)
14- 0.5 Writing (m/a)
|
Notes
- Occupation Texas Ranger, CSA (Weird West version)
- Nationality Texan (born on a ranch outside of San Antonio)
this is the Justice89 Deadlands Old West version of Sam Slade,
not the Paladin of the West, but a Ranger keeping the peace (and
making sure it stays in the grave)
Sam Slade....a man of many talents. A skilled Lawman and former Bounty
Hunter who didn't always bring them back alive [dead, is sometimes
easier to transport - they don't fight extradition then].
Weapons
- Arkansas Toothpick (very Fine blade)
Cutting 2d6+2; impaling 2d6 (used as main Gauche)
-
Customized Colt .45 Peacemaker
cr, 2d6+1; SS: 8-; Acc: 6; 1/2 Dmg: 175; Max range: 2000
ROF : 3; Shots 6, ST 11; RCL -1
-
Flamethrower Malf: 16-; DMG: 3d6/sec; SS 14-; ACC 6; Max rng 20 yds;
ROF: 1; shots 10; Rcl -3
Special Secret Abilities
- Precognition:
- Passive m/h 8pts for 18- (100 yds)
[whenever ref feels like rolling]
- Active (10min/2 fatigue) m/h -=- 8-
- Danger Sense Range (4yds) -=- -=- 16- [when bad things might happen]
- Combat Sense M/H 4pts for 16-
Link to Sam Slade's GCA data file.
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